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Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials
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8e4edc3545
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6 changed files with 569 additions and 8 deletions
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@ -412,6 +412,19 @@ protected:
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/// in the "mapTo" data variable.
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virtual void _mapMaterial();
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static bool _setDiffuseMapAsset(void* obj, const char* index, const char* data);
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static bool _setOverlayMapAsset(void* obj, const char* index, const char* data);
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static bool _setLightMapAsset(void* obj, const char* index, const char* data);
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static bool _setToneMapAsset(void* obj, const char* index, const char* data);
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static bool _setDetailMapAsset(void* obj, const char* index, const char* data);
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static bool _setNormalMapAsset(void* obj, const char* index, const char* data);
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static bool _setORMConfigMapAsset(void* obj, const char* index, const char* data);
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static bool _setRoughMapAsset(void* obj, const char* index, const char* data);
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static bool _setAOMapAsset(void* obj, const char* index, const char* data);
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static bool _setMetalMapAsset(void* obj, const char* index, const char* data);
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static bool _setGlowMapAsset(void* obj, const char* index, const char* data);
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static bool _setDetailNormalMapAsset(void* obj, const char* index, const char* data);
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private:
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static GFXCubemapHandle smNormalizeCube;
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};
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