Updates macromagic to properly set up for init'ing when image assets are set in material and terrain materials

This commit is contained in:
Areloch 2020-10-10 22:48:13 -05:00
parent 8e4edc3545
commit f0068c2435
6 changed files with 569 additions and 8 deletions

View file

@ -45,6 +45,8 @@
#include "gfx/bitmap/gBitmap.h"
#include "gfx/gfxTextureHandle.h"
#include "gui/editor/guiInspectorTypes.h"
//-----------------------------------------------------------------------------
class ImageAsset : public AssetBase
{
@ -109,36 +111,61 @@ public:
void setImageType(ImageTypes type) { mImageType = type; }
bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static bool getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset);
static StringTableEntry getAssetIdByFilename(StringTableEntry fileName);
static bool getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset);
protected:
virtual void initializeAsset(void);
virtual void onAssetRefresh(void);
static bool setImageFileName(void *obj, const char *index, const char *data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static bool setImageFileName(void* obj, const char* index, const char* data) { static_cast<ImageAsset*>(obj)->setImageFileName(data); return false; }
static const char* getImageFileName(void* obj, const char* data) { return static_cast<ImageAsset*>(obj)->getImageFileName(); }
void loadImage();
};
DefineConsoleType(TypeImageAssetPtr, ImageAsset)
DefineConsoleType(TypeImageAssetId, String)
typedef ImageAsset::ImageTypes ImageAssetType;
DefineEnumType(ImageAssetType);
class GuiInspectorTypeImageAssetPtr : public GuiInspectorTypeFileName
{
typedef GuiInspectorTypeFileName Parent;
public:
GuiBitmapButtonCtrl* mImageEdButton;
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetPtr);
static void consoleInit();
virtual GuiControl* constructEditControl();
virtual bool updateRects();
};
class GuiInspectorTypeImageAssetId : public GuiInspectorTypeImageAssetPtr
{
typedef GuiInspectorTypeImageAssetPtr Parent;
public:
DECLARE_CONOBJECT(GuiInspectorTypeImageAssetId);
static void consoleInit();
};
#define assetText(x,suff) std::string(std::string(#x) + std::string(#suff)).c_str()
#define initMapSlot(name) m##name##Filename = String::EmptyString; m##name##AssetId = StringTable->EmptyString(); m##name##Asset = NULL;
#define bindMapSlot(name) if (m##name##AssetId != String::EmptyString) m##name##Asset = m##name##AssetId;
#define scriptBindMapSlot(name, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), assetText(name, docs)); \
addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), assetText(name,asset reference.));
addProtectedField(assetText(name, Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, & defaultProtectedGetFn, assetText(name, asset reference.));
#define initMapArraySlot(name,id) m##name##Filename[id] = String::EmptyString; m##name##AssetId[id] = StringTable->EmptyString(); m##name##Asset[id] = NULL;
#define bindMapArraySlot(name,id) if (m##name##AssetId[id] != String::EmptyString) m##name##Asset[id] = m##name##AssetId[id];
#define scriptBindMapArraySlot(name, arraySize, consoleClass, docs) addField(#name, TypeImageFilename, Offset(m##name##Filename, consoleClass), arraySize, assetText(name, docs)); \
addField(assetText(name,Asset), TypeImageAssetPtr, Offset(m##name##AssetId, consoleClass), arraySize, assetText(name,asset reference.));
addProtectedField(assetText(name,Asset), TypeImageAssetId, Offset(m##name##AssetId, consoleClass), consoleClass::_set##name##Asset, &defaultProtectedGetFn, arraySize, assetText(name,asset reference.));
#define DECLARE_TEXTUREMAP(name) protected: \
FileName m##name##Filename;\