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Basic fix for stereo rendering without a display device
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6 changed files with 104 additions and 30 deletions
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@ -240,7 +240,7 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
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Frustum originalFrustum = GFX->getFrustum();
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Point2F projOffset = GFX->getCurrentProjectionOffset();
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const FovPort *currentFovPort = GFX->getSteroFovPort();
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const FovPort *currentFovPort = GFX->getStereoFovPort();
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const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
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const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();
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