Basic fix for stereo rendering without a display device

This commit is contained in:
James Urquhart 2015-06-21 20:59:41 +01:00
parent 8a55feebef
commit efc47ed757
6 changed files with 104 additions and 30 deletions

View file

@ -240,7 +240,7 @@ void SceneManager::renderScene( SceneRenderState* renderState, U32 objectMask, S
Frustum originalFrustum = GFX->getFrustum();
Point2F projOffset = GFX->getCurrentProjectionOffset();
const FovPort *currentFovPort = GFX->getSteroFovPort();
const FovPort *currentFovPort = GFX->getStereoFovPort();
const MatrixF *eyeTransforms = GFX->getStereoEyeTransforms();
const MatrixF *worldEyeTransforms = GFX->getInverseStereoEyeTransforms();