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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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255 changed files with 2164 additions and 2164 deletions
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@ -672,14 +672,14 @@ public:
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}
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/// Most primitives can use these common implementations
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const char* getElementName() { return primitive->getElementName(); }
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const char* getMaterial() { return (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImportMat, primitive->getMaterial(), false)) ? NULL : primitive->getMaterial(); }
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const domInputLocalOffset_Array& getInputs() { return primitive->getInput_array(); }
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S32 getStride() const { return stride; }
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const char* getElementName() override { return primitive->getElementName(); }
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const char* getMaterial() override { return (FindMatch::isMatchMultipleExprs(ColladaUtils::getOptions().neverImportMat, primitive->getMaterial(), false)) ? NULL : primitive->getMaterial(); }
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const domInputLocalOffset_Array& getInputs() override { return primitive->getInput_array(); }
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S32 getStride() const override { return stride; }
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/// Each supported primitive needs to implement this method (and convert
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/// to triangles if required)
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const domListOfUInts *getTriangleData() { return NULL; }
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const domListOfUInts *getTriangleData() override { return NULL; }
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};
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//-----------------------------------------------------------------------------
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