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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -39,8 +39,8 @@ class AssimpShapeLoader : public TSShapeLoader
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protected:
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const struct aiScene* mScene;
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virtual bool ignoreNode(const String& name);
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virtual bool ignoreMesh(const String& name);
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bool ignoreNode(const String& name) override;
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bool ignoreMesh(const String& name) override;
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void detectDetails();
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void extractTexture(U32 index, aiTexture* pTex);
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@ -58,11 +58,11 @@ public:
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~AssimpShapeLoader();
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void releaseImport();
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void enumerateScene();
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void enumerateScene() override;
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void updateMaterialsScript(const Torque::Path &path);
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void processAnimations();
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void computeBounds(Box3F& bounds);
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void computeBounds(Box3F& bounds) override;
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bool fillGuiTreeView(const char* shapePath, GuiTreeViewCtrl* tree);
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