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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -46,24 +46,24 @@ class SceneRootZone : public SceneSimpleZone
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protected:
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// SceneObject.
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virtual bool onSceneAdd();
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virtual void onSceneRemove();
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bool onSceneAdd() override;
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void onSceneRemove() override;
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public:
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SceneRootZone();
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// SimObject.
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virtual bool onAdd();
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virtual void onRemove();
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virtual String describeSelf() const;
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bool onAdd() override;
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void onRemove() override;
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String describeSelf() const override;
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// SceneObject.
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virtual bool containsPoint( const Point3F &point ) const;
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// SceneZoneSpace.
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virtual U32 getPointZone( const Point3F &p ) const;
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virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
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bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ) override;
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};
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#endif //_SCENEROOTZONE_H_
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