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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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255 changed files with 2164 additions and 2164 deletions
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@ -61,7 +61,7 @@ class ScenePolyhedralZone : public ScenePolyhedralObject< SceneSimpleZone >
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}
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// SceneSimpleZone.
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virtual void _updateOrientedWorldBox();
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void _updateOrientedWorldBox() override;
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public:
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@ -69,13 +69,13 @@ class ScenePolyhedralZone : public ScenePolyhedralObject< SceneSimpleZone >
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ScenePolyhedralZone( const PolyhedronType& polyhedron );
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// SimObject.
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virtual bool onAdd();
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bool onAdd() override;
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// SceneObject.
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virtual void setTransform( const MatrixF& mat );
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void setTransform( const MatrixF& mat ) override;
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// SceneZoneSpace.
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virtual bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones );
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bool getOverlappingZones( const Box3F& aabb, U32* outZones, U32& outNumZones ) override;
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};
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#endif // !_SCENEPOLYHEDRALZONE_H_
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