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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -68,15 +68,15 @@ class Path : public GameBase
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S32 mMinDelay;
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S32 mMaxDelay;
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protected:
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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public:
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Path();
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~Path();
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void addObject(SimObject*);
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void removeObject(SimObject*);
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void addObject(SimObject*) override;
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void removeObject(SimObject*) override;
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void sortMarkers();
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void updatePath();
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@ -130,16 +130,16 @@ class Marker : public SceneObject
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// Rendering
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protected:
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void prepRenderImage(SceneRenderState *state);
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void prepRenderImage(SceneRenderState *state) override;
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void renderObject(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance* overrideMat);
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protected:
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bool onAdd();
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void onRemove();
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void onGroupAdd();
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bool onAdd() override;
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void onRemove() override;
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void onGroupAdd() override;
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void onEditorEnable();
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void onEditorDisable();
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void onEditorEnable() override;
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void onEditorDisable() override;
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static void initGFXResources();
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@ -154,10 +154,10 @@ class Marker : public SceneObject
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DECLARE_CONOBJECT(Marker);
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DECLARE_CATEGORY("Cinematic");
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static void initPersistFields();
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void inspectPostApply();
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void inspectPostApply() override;
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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};
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typedef Marker::SmoothingType MarkerSmoothingType;
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