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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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255 changed files with 2164 additions and 2164 deletions
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@ -64,20 +64,20 @@ class SceneSpace : public SceneObject
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~SceneSpace();
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// SimObject.
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// SceneObject.
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virtual void setTransform( const MatrixF &mat );
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virtual void prepRenderImage( SceneRenderState* state );
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void setTransform( const MatrixF &mat ) override;
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void prepRenderImage( SceneRenderState* state ) override;
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// NetObject.
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virtual U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream );
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virtual void unpackUpdate( NetConnection* connection, BitStream* stream );
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U32 packUpdate( NetConnection* connection, U32 mask, BitStream* stream ) override;
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void unpackUpdate( NetConnection* connection, BitStream* stream ) override;
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// SimObject.
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virtual void onEditorEnable();
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virtual void onEditorDisable();
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void onEditorEnable() override;
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void onEditorDisable() override;
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};
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#endif // !_SCENESPACE_H_
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