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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -497,7 +497,7 @@ class SceneObject : public NetObject, public ProcessObject
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/// it is removed entirely from collisions, it is not ghosted and is
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/// essentially "non existant" as far as simulation is concerned.
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/// @param hidden True if object is to be hidden
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virtual void setHidden( bool hidden );
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void setHidden( bool hidden ) override;
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/// Builds a convex hull for this object.
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///
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@ -732,22 +732,22 @@ class SceneObject : public NetObject, public ProcessObject
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ProcessList* getProcessList() const;
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// ProcessObject,
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virtual void processAfter( ProcessObject *obj );
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virtual void clearProcessAfter();
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virtual ProcessObject* getAfterObject() const { return mAfterObject; }
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virtual void setProcessTick( bool t );
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void processAfter( ProcessObject *obj ) override;
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void clearProcessAfter() override;
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ProcessObject* getAfterObject() const override { return mAfterObject; }
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void setProcessTick( bool t ) override;
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// NetObject.
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virtual U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream );
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virtual void unpackUpdate( NetConnection* conn, BitStream* stream );
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virtual void onCameraScopeQuery( NetConnection* connection, CameraScopeQuery* query );
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U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream ) override;
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void unpackUpdate( NetConnection* conn, BitStream* stream ) override;
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void onCameraScopeQuery( NetConnection* connection, CameraScopeQuery* query ) override;
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// SimObject.
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virtual bool onAdd();
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virtual void onRemove();
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virtual void onDeleteNotify( SimObject *object );
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virtual void inspectPostApply();
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virtual bool writeField( StringTableEntry fieldName, const char* value );
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bool onAdd() override;
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void onRemove() override;
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void onDeleteNotify( SimObject *object ) override;
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void inspectPostApply() override;
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bool writeField( StringTableEntry fieldName, const char* value ) override;
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static void initPersistFields();
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