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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -342,14 +342,14 @@ public:
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RenderProbeMgr();
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RenderProbeMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder);
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virtual ~RenderProbeMgr();
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// ConsoleObject
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static void initPersistFields();
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static void consoleInit();
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virtual void addElement(RenderInst* inst) {};
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void addElement(RenderInst* inst) override {};
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DECLARE_CONOBJECT(RenderProbeMgr);
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/// <summary>
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@ -481,9 +481,9 @@ public:
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/// <summary>
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/// Renders the sorted probes list via a PostEffect to draw them into the buffer data in deferred mode.
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/// </summary>
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virtual void render(SceneRenderState * state);
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void render(SceneRenderState * state) override;
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virtual void clear() { mActiveProbes.clear(); Parent::clear(); }
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void clear() override { mActiveProbes.clear(); Parent::clear(); }
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};
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RenderProbeMgr* RenderProbeMgr::getProbeManager()
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