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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -129,8 +129,8 @@ public:
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Taml();
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virtual ~Taml() {}
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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static void initPersistFields();
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/// Format mode.
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@ -88,7 +88,7 @@ public:
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// pretty much anything or everything could be invalid!
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}
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virtual void resetState( void )
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void resetState( void ) override
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{
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mFieldName = StringTable->EmptyString();
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*mFieldValue = 0;
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@ -371,7 +371,7 @@ public:
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// pretty much anything or everything could be invalid!
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}
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virtual void resetState( void )
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void resetState( void ) override
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{
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// We don't need to delete the write node as it'll get destroyed when the compilation is reset!
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mpProxyWriteNode = NULL;
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@ -703,7 +703,7 @@ public:
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resetState();
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}
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virtual void resetState( void )
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void resetState( void ) override
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{
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// Cache the nodes.
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while ( mNodes.size() > 0 )
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