virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -89,23 +89,23 @@ public:
/// @{
static void initPersistFields();
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
void onEditorEnable();
void onEditorDisable();
void inspectPostApply();
void onEditorEnable() override;
void onEditorDisable() override;
void inspectPostApply() override;
void setTransform(const MatrixF &mat);
void setTransform(const MatrixF &mat) override;
void prepRenderImage(SceneRenderState *state);
void prepRenderImage(SceneRenderState *state) override;
void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
/// @}
/// @name NetObject
/// @{
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
/// @}
protected:

View file

@ -34,10 +34,10 @@ public:
~duDebugDrawTorque();
/// Enable/disable Z read.
void depthMask(bool state);
void depthMask(bool state) override;
/// Enable/disable texturing. Not used.
void texture(bool state);
void texture(bool state) override;
/// Special colour overwrite for when I get picky about the colours Mikko chose.
void overrideColor(unsigned int col);
@ -48,7 +48,7 @@ public:
/// Begin drawing primitives.
/// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
/// @param size [in] size of a primitive, applies to point size and line width only.
void begin(duDebugDrawPrimitives prim, float size = 1.0f);
void begin(duDebugDrawPrimitives prim, float size = 1.0f) override;
/// All new buffers go into this group.
void beginGroup(U32 group);
@ -56,25 +56,25 @@ public:
/// Submit a vertex
/// @param pos [in] position of the verts.
/// @param color [in] color of the verts.
void vertex(const float* pos, unsigned int color);
void vertex(const float* pos, unsigned int color) override;
/// Submit a vertex
/// @param x,y,z [in] position of the verts.
/// @param color [in] color of the verts.
void vertex(const float x, const float y, const float z, unsigned int color);
void vertex(const float x, const float y, const float z, unsigned int color) override;
/// Submit a vertex
/// @param pos [in] position of the verts.
/// @param color [in] color of the verts.
void vertex(const float* pos, unsigned int color, const float* uv);
void vertex(const float* pos, unsigned int color, const float* uv) override;
/// Submit a vertex
/// @param x,y,z [in] position of the verts.
/// @param color [in] color of the verts.
void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v);
void vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v) override;
/// End drawing primitives.
void end();
void end() override;
/// Render buffered primitive.
void render();

View file

@ -188,10 +188,10 @@ public:
/// @name SimObject
/// @{
virtual void onEditorEnable();
virtual void onEditorDisable();
void onEditorEnable() override;
void onEditorDisable() override;
void write(Stream &stream, U32 tabStop, U32 flags);
void write(Stream &stream, U32 tabStop, U32 flags) override;
/// @}
@ -200,8 +200,8 @@ public:
static void initPersistFields();
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
enum flags {
BuildFlag = Parent::NextFreeMask << 0,
@ -209,25 +209,25 @@ public:
NextFreeMask = Parent::NextFreeMask << 2,
};
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
void setTransform(const MatrixF &mat);
void setScale(const VectorF &scale);
void setTransform(const MatrixF &mat) override;
void setScale(const VectorF &scale) override;
/// @}
/// @name ProcessObject
/// @{
void processTick(const Move *move);
void processTick(const Move *move) override;
/// @}
/// @name Rendering
/// @{
void prepRenderImage(SceneRenderState *state);
void prepRenderImage(SceneRenderState *state) override;
void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
void renderLinks(duDebugDraw &dd);
void renderTileData(duDebugDrawTorque &dd, U32 tile);
@ -247,7 +247,7 @@ public:
/// Return the EventManager for all NavMeshes.
static EventManager *getEventManager();
void inspectPostApply();
void inspectPostApply() override;
protected:

View file

@ -99,19 +99,19 @@ public:
static void initPersistFields();
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
void onEditorEnable();
void onEditorDisable();
void inspectPostApply();
void onEditorEnable() override;
void onEditorDisable() override;
void inspectPostApply() override;
void onDeleteNotify(SimObject *object);
void onDeleteNotify(SimObject *object) override;
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
void prepRenderImage(SceneRenderState *state);
void prepRenderImage(SceneRenderState *state) override;
void renderSimple(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
DECLARE_CONOBJECT(NavPath);
@ -121,7 +121,7 @@ public:
/// @name ProcessObject
/// @{
void processTick(const Move *move);
void processTick(const Move *move) override;
/// @}
NavPath();

View file

@ -35,20 +35,20 @@ public:
/// @name AbstractPolyList
/// @{
bool isEmpty() const;
bool isEmpty() const override;
U32 addPoint(const Point3F &p);
U32 addPlane(const PlaneF &plane);
U32 addPoint(const Point3F &p) override;
U32 addPlane(const PlaneF &plane) override;
void begin(BaseMatInstance *material, U32 surfaceKey);
void begin(BaseMatInstance *material, U32 surfaceKey) override;
void plane(U32 v1, U32 v2, U32 v3);
void plane(const PlaneF& p);
void plane(const U32 index);
void plane(U32 v1, U32 v2, U32 v3) override;
void plane(const PlaneF& p) override;
void plane(const U32 index) override;
void vertex(U32 vi);
void vertex(U32 vi) override;
void end();
void end() override;
/// @}
@ -91,7 +91,7 @@ protected:
/// Store a list of planes - not actually used.
Vector<PlaneF> planes;
/// Another inherited utility function.
const PlaneF& getIndexedPlane(const U32 index) { return planes[index]; }
const PlaneF& getIndexedPlane(const U32 index) override { return planes[index]; }
private:
};