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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -186,16 +186,16 @@ struct FrustumData : public PolyhedronData
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void _update() const;
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FrustumData()
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: mIsOrtho(false),
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: mDirty( false ),
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mIsOrtho(false),
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mIsInverted( false ),
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mTransform(MatrixF(true)),
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mNearLeft(-1.0f),
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mNearRight(1.0f),
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mNearTop(1.0f),
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mNearBottom(-1.0f),
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mNearDist(0.1f),
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mFarDist(1.0f),
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mTransform(MatrixF(true)),
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mDirty( false ),
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mIsInverted( false ) {}
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mFarDist(1.0f) {}
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public:
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@ -208,8 +208,8 @@ public:
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DECLARE_CONOBJECT( SimResponseCurve );
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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void addPoint( F32 value, F32 time );
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F32 getValue( F32 time );
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