virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -127,8 +127,8 @@ public:
ShaderConstHandles shaderHandles;
Vector<ShaderFeatureConstHandles*> featureShaderHandles;
virtual void reset();
virtual String describeSelf() const;
void reset() override;
String describeSelf() const override;
};
class ProcessedShaderMaterial : public ProcessedMaterial
@ -141,23 +141,23 @@ public:
~ProcessedShaderMaterial();
// ProcessedMaterial
virtual bool init( const FeatureSet &features,
bool init( const FeatureSet &features,
const GFXVertexFormat *vertexFormat,
const MatFeaturesDelegate &featuresDelegate );
virtual bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass);
virtual void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass );
virtual void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass);
virtual void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass);
virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass);
virtual void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass);
virtual void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer);
virtual bool stepInstance();
virtual void dumpMaterialInfo();
virtual void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item);
virtual MaterialParameters* allocMaterialParameters();
virtual MaterialParameters* getDefaultMaterialParameters() { return mDefaultParameters; }
virtual MaterialParameterHandle* getMaterialParameterHandle(const String& name);
virtual U32 getNumStages();
const MatFeaturesDelegate &featuresDelegate ) override;
bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass) override;
void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass ) override;
void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass) override;
void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass) override;
void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass) override;
void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass) override;
void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer) override;
bool stepInstance() override;
void dumpMaterialInfo() override;
void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item) override;
MaterialParameters* allocMaterialParameters() override;
MaterialParameters* getDefaultMaterialParameters() override { return mDefaultParameters; }
MaterialParameterHandle* getMaterialParameterHandle(const String& name) override;
U32 getNumStages() override;
protected: