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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -127,8 +127,8 @@ public:
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ShaderConstHandles shaderHandles;
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Vector<ShaderFeatureConstHandles*> featureShaderHandles;
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virtual void reset();
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virtual String describeSelf() const;
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void reset() override;
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String describeSelf() const override;
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};
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class ProcessedShaderMaterial : public ProcessedMaterial
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@ -141,23 +141,23 @@ public:
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~ProcessedShaderMaterial();
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// ProcessedMaterial
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virtual bool init( const FeatureSet &features,
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bool init( const FeatureSet &features,
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const GFXVertexFormat *vertexFormat,
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const MatFeaturesDelegate &featuresDelegate );
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virtual bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass);
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virtual void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass );
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virtual void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass);
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virtual void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass);
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virtual void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass);
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virtual void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass);
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virtual void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer);
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virtual bool stepInstance();
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virtual void dumpMaterialInfo();
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virtual void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item);
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virtual MaterialParameters* allocMaterialParameters();
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virtual MaterialParameters* getDefaultMaterialParameters() { return mDefaultParameters; }
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virtual MaterialParameterHandle* getMaterialParameterHandle(const String& name);
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virtual U32 getNumStages();
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const MatFeaturesDelegate &featuresDelegate ) override;
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bool setupPass(SceneRenderState *, const SceneData& sgData, U32 pass) override;
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void setTextureStages(SceneRenderState *, const SceneData &sgData, U32 pass ) override;
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void setTransforms(const MatrixSet &matrixSet, SceneRenderState *state, const U32 pass) override;
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void setNodeTransforms(const MatrixF *address, const U32 numTransforms, const U32 pass) override;
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void setCustomShaderData(Vector<CustomShaderBindingData> &shaderData, const U32 pass) override;
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void setSceneInfo(SceneRenderState *, const SceneData& sgData, U32 pass) override;
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void setBuffers(GFXVertexBufferHandleBase* vertBuffer, GFXPrimitiveBufferHandle* primBuffer) override;
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bool stepInstance() override;
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void dumpMaterialInfo() override;
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void getMaterialInfo(GuiTreeViewCtrl* tree, U32 item) override;
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MaterialParameters* allocMaterialParameters() override;
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MaterialParameters* getDefaultMaterialParameters() override { return mDefaultParameters; }
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MaterialParameterHandle* getMaterialParameterHandle(const String& name) override;
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U32 getNumStages() override;
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protected:
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