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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -74,22 +74,22 @@ public:
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RenderDeferredMgr* getDeferredRenderBin() { return mDeferredRenderBin; }
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// LightManager
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virtual bool isCompatible() const;
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virtual void activate( SceneManager *sceneManager );
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virtual void deactivate();
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virtual void registerGlobalLight(LightInfo *light, SimObject *obj);
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virtual void unregisterAllLights();
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virtual void setLightInfo( ProcessedMaterial *pmat,
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bool isCompatible() const override;
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void activate( SceneManager *sceneManager ) override;
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void deactivate() override;
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void registerGlobalLight(LightInfo *light, SimObject *obj) override;
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void unregisterAllLights() override;
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void setLightInfo( ProcessedMaterial *pmat,
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const Material *mat,
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const SceneData &sgData,
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const SceneRenderState *state,
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U32 pass,
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GFXShaderConstBuffer *shaderConsts );
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virtual bool setTextureStage( const SceneData &sgData,
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GFXShaderConstBuffer *shaderConsts ) override;
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bool setTextureStage( const SceneData &sgData,
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const U32 currTexFlag,
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const U32 textureSlot,
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GFXShaderConstBuffer *shaderConsts,
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ShaderConstHandles *handles );
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ShaderConstHandles *handles ) override;
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typedef GFXVertexPC LightVertex;
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@ -105,8 +105,8 @@ public:
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protected:
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// LightManager
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virtual void _addLightInfoEx( LightInfo *lightInfo );
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virtual void _initLightFields();
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void _addLightInfoEx( LightInfo *lightInfo ) override;
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void _initLightFields() override;
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/// A simple protected singleton. Use LightManager::findByName()
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/// to access this light manager.
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