virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -72,8 +72,8 @@ protected:
public:
LightMatInstance(Material &mat) : Parent(mat), mLightMapParamsSC(NULL), mInternalPass(false), mSpecialLight(false) {}
virtual bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat );
virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat ) override;
bool setupPass( SceneRenderState *state, const SceneData &sgData ) override;
bool mSpecialLight;
};
@ -127,9 +127,9 @@ public:
static void consoleInit();
// RenderBinManager
virtual void render(SceneRenderState *);
virtual void clear() {}
virtual void sort() {}
void render(SceneRenderState *) override;
void clear() override {}
void sort() override {}
// Add a light to the bins
void addLight( LightInfo *light );