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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -72,8 +72,8 @@ protected:
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public:
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LightMatInstance(Material &mat) : Parent(mat), mLightMapParamsSC(NULL), mInternalPass(false), mSpecialLight(false) {}
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virtual bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat );
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virtual bool setupPass( SceneRenderState *state, const SceneData &sgData );
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bool init( const FeatureSet &features, const GFXVertexFormat *vertexFormat ) override;
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bool setupPass( SceneRenderState *state, const SceneData &sgData ) override;
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bool mSpecialLight;
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};
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@ -127,9 +127,9 @@ public:
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static void consoleInit();
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// RenderBinManager
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virtual void render(SceneRenderState *);
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virtual void clear() {}
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virtual void sort() {}
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void render(SceneRenderState *) override;
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void clear() override {}
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void sort() override {}
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// Add a light to the bins
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void addLight( LightInfo *light );
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