mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-29 08:15:44 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -48,22 +48,22 @@ class EditTSCtrl : public GuiTSCtrl
|
|||
void make3DMouseEvent(Gui3DMouseEvent & gui3Devent, const GuiEvent &event);
|
||||
|
||||
// GuiControl
|
||||
virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
|
||||
virtual void onMouseUp(const GuiEvent & event);
|
||||
virtual void onMouseDown(const GuiEvent & event);
|
||||
virtual void onMouseMove(const GuiEvent & event);
|
||||
virtual void onMouseDragged(const GuiEvent & event);
|
||||
virtual void onMouseEnter(const GuiEvent & event);
|
||||
virtual void onMouseLeave(const GuiEvent & event);
|
||||
virtual void onRightMouseDown(const GuiEvent & event);
|
||||
virtual void onRightMouseUp(const GuiEvent & event);
|
||||
virtual void onRightMouseDragged(const GuiEvent & event);
|
||||
virtual void onMiddleMouseDown(const GuiEvent & event);
|
||||
virtual void onMiddleMouseUp(const GuiEvent & event);
|
||||
virtual void onMiddleMouseDragged(const GuiEvent & event);
|
||||
virtual bool onInputEvent(const InputEventInfo & event);
|
||||
virtual bool onMouseWheelUp(const GuiEvent &event);
|
||||
virtual bool onMouseWheelDown(const GuiEvent &event);
|
||||
void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) override;
|
||||
void onMouseUp(const GuiEvent & event) override;
|
||||
void onMouseDown(const GuiEvent & event) override;
|
||||
void onMouseMove(const GuiEvent & event) override;
|
||||
void onMouseDragged(const GuiEvent & event) override;
|
||||
void onMouseEnter(const GuiEvent & event) override;
|
||||
void onMouseLeave(const GuiEvent & event) override;
|
||||
void onRightMouseDown(const GuiEvent & event) override;
|
||||
void onRightMouseUp(const GuiEvent & event) override;
|
||||
void onRightMouseDragged(const GuiEvent & event) override;
|
||||
void onMiddleMouseDown(const GuiEvent & event) override;
|
||||
void onMiddleMouseUp(const GuiEvent & event) override;
|
||||
void onMiddleMouseDragged(const GuiEvent & event) override;
|
||||
bool onInputEvent(const InputEventInfo & event) override;
|
||||
bool onMouseWheelUp(const GuiEvent &event) override;
|
||||
bool onMouseWheelDown(const GuiEvent &event) override;
|
||||
|
||||
|
||||
virtual void updateGuiInfo() {};
|
||||
|
|
@ -73,7 +73,7 @@ class EditTSCtrl : public GuiTSCtrl
|
|||
virtual void renderGrid();
|
||||
|
||||
// GuiTSCtrl
|
||||
void renderWorld(const RectI & updateRect);
|
||||
void renderWorld(const RectI & updateRect) override;
|
||||
|
||||
void _renderScene(ObjectRenderInst*, SceneRenderState *state, BaseMatInstance*);
|
||||
|
||||
|
|
@ -124,8 +124,8 @@ class EditTSCtrl : public GuiTSCtrl
|
|||
~EditTSCtrl();
|
||||
|
||||
// SimObject
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
|
||||
//
|
||||
bool mRenderMissionArea;
|
||||
|
|
@ -172,10 +172,10 @@ class EditTSCtrl : public GuiTSCtrl
|
|||
// GuiTSCtrl
|
||||
virtual bool getCameraTransform(MatrixF* cameraMatrix);
|
||||
virtual void computeSceneBounds(Box3F& bounds);
|
||||
bool processCameraQuery(CameraQuery * query);
|
||||
bool processCameraQuery(CameraQuery * query) override;
|
||||
|
||||
// guiControl
|
||||
virtual void onRender(Point2I offset, const RectI &updateRect);
|
||||
void onRender(Point2I offset, const RectI &updateRect) override;
|
||||
virtual void on3DMouseUp(const Gui3DMouseEvent &){};
|
||||
virtual void on3DMouseDown(const Gui3DMouseEvent &){};
|
||||
virtual void on3DMouseMove(const Gui3DMouseEvent &){};
|
||||
|
|
@ -191,7 +191,7 @@ class EditTSCtrl : public GuiTSCtrl
|
|||
|
||||
virtual bool isMiddleMouseDown() {return mMiddleMouseDown;}
|
||||
|
||||
virtual bool resize(const Point2I& newPosition, const Point2I& newExtent);
|
||||
bool resize(const Point2I& newPosition, const Point2I& newExtent) override;
|
||||
|
||||
S32 getDisplayType() const {return mDisplayType;}
|
||||
virtual void setDisplayType(S32 type);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue