virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -48,22 +48,22 @@ class EditTSCtrl : public GuiTSCtrl
void make3DMouseEvent(Gui3DMouseEvent & gui3Devent, const GuiEvent &event);
// GuiControl
virtual void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent);
virtual void onMouseUp(const GuiEvent & event);
virtual void onMouseDown(const GuiEvent & event);
virtual void onMouseMove(const GuiEvent & event);
virtual void onMouseDragged(const GuiEvent & event);
virtual void onMouseEnter(const GuiEvent & event);
virtual void onMouseLeave(const GuiEvent & event);
virtual void onRightMouseDown(const GuiEvent & event);
virtual void onRightMouseUp(const GuiEvent & event);
virtual void onRightMouseDragged(const GuiEvent & event);
virtual void onMiddleMouseDown(const GuiEvent & event);
virtual void onMiddleMouseUp(const GuiEvent & event);
virtual void onMiddleMouseDragged(const GuiEvent & event);
virtual bool onInputEvent(const InputEventInfo & event);
virtual bool onMouseWheelUp(const GuiEvent &event);
virtual bool onMouseWheelDown(const GuiEvent &event);
void getCursor(GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent) override;
void onMouseUp(const GuiEvent & event) override;
void onMouseDown(const GuiEvent & event) override;
void onMouseMove(const GuiEvent & event) override;
void onMouseDragged(const GuiEvent & event) override;
void onMouseEnter(const GuiEvent & event) override;
void onMouseLeave(const GuiEvent & event) override;
void onRightMouseDown(const GuiEvent & event) override;
void onRightMouseUp(const GuiEvent & event) override;
void onRightMouseDragged(const GuiEvent & event) override;
void onMiddleMouseDown(const GuiEvent & event) override;
void onMiddleMouseUp(const GuiEvent & event) override;
void onMiddleMouseDragged(const GuiEvent & event) override;
bool onInputEvent(const InputEventInfo & event) override;
bool onMouseWheelUp(const GuiEvent &event) override;
bool onMouseWheelDown(const GuiEvent &event) override;
virtual void updateGuiInfo() {};
@ -73,7 +73,7 @@ class EditTSCtrl : public GuiTSCtrl
virtual void renderGrid();
// GuiTSCtrl
void renderWorld(const RectI & updateRect);
void renderWorld(const RectI & updateRect) override;
void _renderScene(ObjectRenderInst*, SceneRenderState *state, BaseMatInstance*);
@ -124,8 +124,8 @@ class EditTSCtrl : public GuiTSCtrl
~EditTSCtrl();
// SimObject
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
//
bool mRenderMissionArea;
@ -172,10 +172,10 @@ class EditTSCtrl : public GuiTSCtrl
// GuiTSCtrl
virtual bool getCameraTransform(MatrixF* cameraMatrix);
virtual void computeSceneBounds(Box3F& bounds);
bool processCameraQuery(CameraQuery * query);
bool processCameraQuery(CameraQuery * query) override;
// guiControl
virtual void onRender(Point2I offset, const RectI &updateRect);
void onRender(Point2I offset, const RectI &updateRect) override;
virtual void on3DMouseUp(const Gui3DMouseEvent &){};
virtual void on3DMouseDown(const Gui3DMouseEvent &){};
virtual void on3DMouseMove(const Gui3DMouseEvent &){};
@ -191,7 +191,7 @@ class EditTSCtrl : public GuiTSCtrl
virtual bool isMiddleMouseDown() {return mMiddleMouseDown;}
virtual bool resize(const Point2I& newPosition, const Point2I& newExtent);
bool resize(const Point2I& newPosition, const Point2I& newExtent) override;
S32 getDisplayType() const {return mDisplayType;}
virtual void setDisplayType(S32 type);

View file

@ -43,11 +43,11 @@ class EditManager : public GuiControl
EditManager();
~EditManager();
bool onWake();
void onSleep();
bool onWake() override;
void onSleep() override;
// SimObject
bool onAdd();
bool onAdd() override;
/// Perform the onEditorEnabled callback on all SimObjects
/// and set gEditingMission true.

View file

@ -80,7 +80,7 @@ public:
DECLARE_CONOBJECT( GizmoProfile );
virtual bool onAdd();
bool onAdd() override;
static void initPersistFields();
static void consoleInit();
@ -192,8 +192,8 @@ public:
DECLARE_CONOBJECT( Gizmo );
// SimObject
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
static void initPersistFields();
// Mutators

View file

@ -150,8 +150,8 @@ class WorldEditor : public EditTSCtrl
Vector<Entry> mEntries;
virtual void undo();
virtual void redo() { undo(); }
void undo() override;
void redo() override { undo(); }
};
void submitUndo( Selection* sel, const UTF8* label="World Editor Action" );
@ -389,7 +389,7 @@ class WorldEditor : public EditTSCtrl
S32 mCurrentCursor;
void setCursor(U32 cursor);
void get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event);
void get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event) override;
public:
@ -399,23 +399,23 @@ class WorldEditor : public EditTSCtrl
void setDirty() { mIsDirty = true; }
// SimObject
virtual bool onAdd();
virtual void onEditorEnable();
bool onAdd() override;
void onEditorEnable() override;
// EditTSCtrl
void on3DMouseMove(const Gui3DMouseEvent & event);
void on3DMouseDown(const Gui3DMouseEvent & event);
void on3DMouseUp(const Gui3DMouseEvent & event);
void on3DMouseDragged(const Gui3DMouseEvent & event);
void on3DMouseEnter(const Gui3DMouseEvent & event);
void on3DMouseLeave(const Gui3DMouseEvent & event);
void on3DRightMouseDown(const Gui3DMouseEvent & event);
void on3DRightMouseUp(const Gui3DMouseEvent & event);
void on3DMouseMove(const Gui3DMouseEvent & event) override;
void on3DMouseDown(const Gui3DMouseEvent & event) override;
void on3DMouseUp(const Gui3DMouseEvent & event) override;
void on3DMouseDragged(const Gui3DMouseEvent & event) override;
void on3DMouseEnter(const Gui3DMouseEvent & event) override;
void on3DMouseLeave(const Gui3DMouseEvent & event) override;
void on3DRightMouseDown(const Gui3DMouseEvent & event) override;
void on3DRightMouseUp(const Gui3DMouseEvent & event) override;
void updateGuiInfo();
void updateGuiInfo() override;
//
void renderScene(const RectI & updateRect);
void renderScene(const RectI & updateRect) override;
static void initPersistFields();