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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -202,12 +202,12 @@ class GuiInspectorField : public GuiControl
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GuiInspector* getInspector() const { return mInspector; }
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// GuiControl.
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virtual bool onAdd();
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virtual bool resize(const Point2I &newPosition, const Point2I &newExtent);
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virtual void onRender(Point2I offset, const RectI &updateRect);
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virtual void setFirstResponder( GuiControl *firstResponder );
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virtual void onMouseDown( const GuiEvent &event );
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virtual void onRightMouseUp( const GuiEvent &event );
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bool onAdd() override;
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bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void setFirstResponder( GuiControl *firstResponder ) override;
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void onMouseDown( const GuiEvent &event ) override;
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void onRightMouseUp( const GuiEvent &event ) override;
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void setTargetObject(SimObject* obj) { mTargetObject = obj; }
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SimObject* getTargetObject() { return mTargetObject; }
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@ -70,7 +70,7 @@ public:
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const String& getGroupName() const { return mCaption; };
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SimObjectPtr<GuiInspector> getInspector() { return mParent; };
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bool onAdd();
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bool onAdd() override;
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virtual bool inspectGroup();
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virtual void animateToContents();
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