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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -51,18 +51,18 @@ public:
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static void initPersistFields();
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// SimObject
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virtual void onRemove();
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virtual void onDeleteNotify( SimObject *object );
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void onRemove() override;
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void onDeleteNotify( SimObject *object ) override;
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// GuiControl
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virtual void parentResized( const RectI &oldParentRect, const RectI &newParentRect );
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virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
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virtual GuiControl* findHitControl( const Point2I &pt, S32 initialLayer );
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virtual void getCursor( GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent );
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virtual void onMouseMove( const GuiEvent &event );
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virtual void onMouseDown( const GuiEvent &event );
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virtual void onMouseUp( const GuiEvent &event );
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virtual void onMouseDragged( const GuiEvent &event );
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void parentResized( const RectI &oldParentRect, const RectI &newParentRect ) override;
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bool resize( const Point2I &newPosition, const Point2I &newExtent ) override;
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GuiControl* findHitControl( const Point2I &pt, S32 initialLayer ) override;
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void getCursor( GuiCursor *&cursor, bool &showCursor, const GuiEvent &lastGuiEvent ) override;
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void onMouseMove( const GuiEvent &event ) override;
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void onMouseDown( const GuiEvent &event ) override;
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void onMouseUp( const GuiEvent &event ) override;
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void onMouseDragged( const GuiEvent &event ) override;
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// GuiInspector
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