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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -596,20 +596,20 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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/// @}
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// GuiControl
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bool onAdd();
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bool onWake();
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void onSleep();
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void onPreRender();
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bool onKeyDown( const GuiEvent &event );
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void onMouseDown(const GuiEvent &event);
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void onMiddleMouseDown(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onRightMouseDown(const GuiEvent &event);
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void onRightMouseUp(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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bool onAdd() override;
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bool onWake() override;
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void onSleep() override;
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void onPreRender() override;
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bool onKeyDown( const GuiEvent &event ) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMiddleMouseDown(const GuiEvent &event) override;
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void onMouseMove(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onRightMouseDown(const GuiEvent &event) override;
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void onRightMouseUp(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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/// Returns false if the object is a child of one of the inner items.
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bool childSearch(Item * item, SimObject *obj, bool yourBaby);
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@ -622,8 +622,8 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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bool objectSearch( const SimObject *object, Item **item );
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// GuiArrayCtrl
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void onRenderCell(Point2I offset, Point2I cell, bool, bool);
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void onRender(Point2I offset, const RectI &updateRect);
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void onRenderCell(Point2I offset, Point2I cell, bool, bool) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool renderTooltip( const Point2I &hoverPos, const Point2I& cursorPos, const char* tipText );
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