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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -59,8 +59,8 @@ class GuiTextListCtrl : public GuiArrayCtrl
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S32 mRowHeightPadding;
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U32 getRowWidth(Entry *row);
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bool cellSelected(Point2I cell);
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void onCellSelected(Point2I cell);
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bool cellSelected(Point2I cell) override;
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void onCellSelected(Point2I cell) override;
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public:
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GuiTextListCtrl();
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@ -77,12 +77,12 @@ class GuiTextListCtrl : public GuiArrayCtrl
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virtual void setCellSize( const Point2I &size ){ mCellSize = size; }
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virtual void getCellSize( Point2I &size ){ size = mCellSize; }
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const char *getScriptValue();
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void setScriptValue(const char *value);
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const char *getScriptValue() override;
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void setScriptValue(const char *value) override;
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U32 getNumEntries();
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void clear();
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void clear() override;
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virtual void addEntry(U32 id, const char *text);
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virtual void insertEntry(U32 id, const char *text, S32 index);
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void setEntry(U32 id, const char *text);
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@ -93,7 +93,7 @@ class GuiTextListCtrl : public GuiArrayCtrl
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U32 getEntryId(U32 index);
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bool onWake();
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bool onWake() override;
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void removeEntry(U32 id);
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virtual void removeEntryByIndex(S32 id);
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virtual void sort(U32 column, bool increasing = true);
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@ -103,14 +103,14 @@ class GuiTextListCtrl : public GuiArrayCtrl
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U32 getSelectedRow();
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const char *getSelectedText();
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bool onKeyDown(const GuiEvent &event);
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bool onGamepadAxisUp(const GuiEvent& event);
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bool onGamepadAxisDown(const GuiEvent& event);
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bool onKeyDown(const GuiEvent &event) override;
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bool onGamepadAxisUp(const GuiEvent& event) override;
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bool onGamepadAxisDown(const GuiEvent& event) override;
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virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
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void setSize(Point2I newSize);
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void onRemove();
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void setSize(Point2I newSize) override;
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void onRemove() override;
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void addColumnOffset(S32 offset) { mColumnOffsets.push_back(offset); }
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void clearColumnOffsets() { mColumnOffsets.clear(); }
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};
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