mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 07:04:36 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -112,7 +112,7 @@ public:
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DECLARE_DESCRIPTION( "A control that allows to edit a single line of text. ");
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static void initPersistFields();
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bool onAdd();
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bool onAdd() override;
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/// Get the contents of the control.
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///
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@ -121,7 +121,7 @@ public:
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virtual void getRenderText(char *dest);
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void setText(S32 tag);
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virtual void setText(const UTF8* txt);
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void setText(const UTF8* txt) override;
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virtual void setText(const UTF16* txt);
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S32 getCursorPos() { return( mCursorPos ); }
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void setCursorPos( const S32 newPos );
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@ -136,30 +136,30 @@ public:
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void clearSelectedText();
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void forceValidateText();
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const char *getScriptValue();
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void setScriptValue(const char *value);
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const char *getScriptValue() override;
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void setScriptValue(const char *value) override;
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bool getSinkAllKeys() { return mSinkAllKeyEvents; }
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void setSinkAllKeys(bool state) { mSinkAllKeyEvents = state; }
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virtual bool onKeyDown(const GuiEvent &event);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onCopy(bool andCut);
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void onPaste();
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void onUndo();
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virtual void setFirstResponder();
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virtual void onLoseFirstResponder();
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void setFirstResponder() override;
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void onLoseFirstResponder() override;
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bool hasText();
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void onStaticModified(const char* slotName, const char* newValue = NULL);
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void onStaticModified(const char* slotName, const char* newValue = NULL) override;
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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virtual void drawText( const RectI &drawRect, bool isFocused );
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bool dealWithEnter( bool clearResponder );
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