mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-28 07:45:40 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -42,7 +42,7 @@ public:
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GuiBackgroundCtrl();
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void onRender(Point2I offset, const RectI &updateRect);
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void onRender(Point2I offset, const RectI &updateRect) override;
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};
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#endif
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@ -63,13 +63,13 @@ class GuiBitmapCtrl : public GuiControl
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void setBitmapHandle(GFXTexHandle handle, bool resize = false);
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// GuiControl.
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bool onWake();
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void onSleep();
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void inspectPostApply();
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bool onWake() override;
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void onSleep() override;
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void inspectPostApply() override;
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void updateSizing();
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void onRender(Point2I offset, const RectI &updateRect);
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void onRender(Point2I offset, const RectI &updateRect) override;
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void setValue(S32 x, S32 y);
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DECLARE_CONOBJECT( GuiBitmapCtrl );
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@ -50,7 +50,7 @@ protected:
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GuiPopupTextListCtrl *mTextList;
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public:
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GuiPopUpBackgroundCtrl(GuiPopUpMenuCtrl *ctrl, GuiPopupTextListCtrl* textList);
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void onMouseDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event) override;
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};
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class GuiPopupTextListCtrl : public GuiTextListCtrl
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@ -66,12 +66,12 @@ public:
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GuiPopupTextListCtrl(GuiPopUpMenuCtrl *ctrl);
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// GuiArrayCtrl overload:
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void onCellSelected(Point2I cell);
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void onCellSelected(Point2I cell) override;
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
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};
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class GuiPopUpMenuCtrl : public GuiTextCtrl
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@ -141,26 +141,26 @@ public:
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GuiPopUpMenuCtrl(void);
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~GuiPopUpMenuCtrl();
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GuiScrollCtrl::Region mScrollDir;
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bool onWake(); // Added
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bool onAdd();
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void onSleep();
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bool onWake() override; // Added
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bool onAdd() override;
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void onSleep() override;
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void setBitmap(const char *name); // Added
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void sort();
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void sortID(); // Added
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void addEntry(const char *buf, S32 id = -1, U32 scheme = 0);
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void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
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void onRender(Point2I offset, const RectI &updateRect);
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void onAction();
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void onRender(Point2I offset, const RectI &updateRect) override;
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void onAction() override;
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virtual void closePopUp();
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void clear();
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void clear() override;
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void clearEntry( S32 entry ); // Added
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event); // Added
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void onMouseLeave(const GuiEvent &); // Added
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void onMouseDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override; // Added
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void onMouseLeave(const GuiEvent &) override; // Added
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void setupAutoScroll(const GuiEvent &event);
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void autoScroll();
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bool onKeyDown(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void reverseTextList();
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bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
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bool getColoredBox(ColorI &boxColor, S32 id); // Added
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@ -170,7 +170,7 @@ public:
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void setSelected(S32 id, bool bNotifyScript = true);
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void setFirstSelected(bool bNotifyScript = true); // Added
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void setNoneSelected(); // Added
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const char *getScriptValue();
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const char *getScriptValue() override;
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const char *getTextById(S32 id);
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S32 findText( const char* text );
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S32 getNumEntries() { return( mEntries.size() ); }
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@ -48,7 +48,7 @@ protected:
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GuiPopupTextListCtrlEx *mTextList;
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public:
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GuiPopUpBackgroundCtrlEx(GuiPopUpMenuCtrlEx *ctrl, GuiPopupTextListCtrlEx* textList);
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void onMouseDown(const GuiEvent &event);
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void onMouseDown(const GuiEvent &event) override;
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};
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class GuiPopupTextListCtrlEx : public GuiTextListCtrl
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@ -66,13 +66,13 @@ class GuiPopupTextListCtrlEx : public GuiTextListCtrl
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GuiPopupTextListCtrlEx(GuiPopUpMenuCtrlEx *ctrl);
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// GuiArrayCtrl overload:
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void onCellSelected(Point2I cell);
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void onCellSelected(Point2I cell) override;
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// GuiControl overloads:
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bool onKeyDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseMove(const GuiEvent &event) override;
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
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};
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class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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@ -150,10 +150,10 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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GuiPopUpMenuCtrlEx(void);
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~GuiPopUpMenuCtrlEx();
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GuiScrollCtrl::Region mScrollDir;
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virtual bool onWake(); // Added
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virtual void onRemove();
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virtual bool onAdd();
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virtual void onSleep();
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bool onWake() override; // Added
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void onRemove() override;
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bool onAdd() override;
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void onSleep() override;
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void setBitmap(const char *name); // Added
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void sort();
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void sortID(); // Added
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@ -163,18 +163,18 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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addEntry(buf, -2, 0);
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}
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void addScheme(U32 id, ColorI fontColor, ColorI fontColorHL, ColorI fontColorSEL);
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void onRender(Point2I offset, const RectI &updateRect);
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void onAction();
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void onRender(Point2I offset, const RectI &updateRect) override;
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void onAction() override;
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virtual void closePopUp();
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void clear();
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void clear() override;
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void clearEntry( S32 entry ); // Added
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void onMouseDown(const GuiEvent &event);
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void onMouseUp(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event); // Added
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void onMouseLeave(const GuiEvent &); // Added
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void onMouseDown(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override; // Added
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void onMouseLeave(const GuiEvent &) override; // Added
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void setupAutoScroll(const GuiEvent &event);
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void autoScroll();
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bool onKeyDown(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void reverseTextList();
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bool getFontColor(ColorI &fontColor, S32 id, bool selected, bool mouseOver);
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bool getColoredBox(ColorI &boxColor, S32 id); // Added
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@ -183,7 +183,7 @@ class GuiPopUpMenuCtrlEx : public GuiTextCtrl
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void setSelected(S32 id, bool bNotifyScript = true);
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void setFirstSelected(bool bNotifyScript = true); // Added
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void setNoneSelected(); // Added
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const char *getScriptValue();
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const char *getScriptValue() override;
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const char *getTextById(S32 id);
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S32 findText( const char* text );
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S32 getNumEntries() { return( mEntries.size() ); }
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@ -59,8 +59,8 @@ public:
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static void initPersistFields();
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//Parental methods
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bool onAdd();
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virtual bool onWake();
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bool onAdd() override;
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bool onWake() override;
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//text methods
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virtual void setText(const char *txt = NULL);
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@ -75,18 +75,18 @@ public:
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{ return static_cast<GuiTextCtrl*>(obj)->getText(); }
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void inspectPostApply();
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void inspectPostApply() override;
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//rendering methods
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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void displayText( S32 xOffset, S32 yOffset );
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// resizing
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void autoResize();
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//Console methods
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const char *getScriptValue();
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void setScriptValue(const char *value);
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const char *getScriptValue() override;
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void setScriptValue(const char *value) override;
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};
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#endif //_GUI_TEXT_CONTROL_H_
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@ -112,7 +112,7 @@ public:
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DECLARE_DESCRIPTION( "A control that allows to edit a single line of text. ");
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static void initPersistFields();
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bool onAdd();
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bool onAdd() override;
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/// Get the contents of the control.
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///
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virtual void getRenderText(char *dest);
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void setText(S32 tag);
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virtual void setText(const UTF8* txt);
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void setText(const UTF8* txt) override;
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virtual void setText(const UTF16* txt);
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S32 getCursorPos() { return( mCursorPos ); }
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void setCursorPos( const S32 newPos );
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void clearSelectedText();
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void forceValidateText();
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const char *getScriptValue();
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void setScriptValue(const char *value);
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const char *getScriptValue() override;
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void setScriptValue(const char *value) override;
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bool getSinkAllKeys() { return mSinkAllKeyEvents; }
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void setSinkAllKeys(bool state) { mSinkAllKeyEvents = state; }
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virtual bool onKeyDown(const GuiEvent &event);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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void onCopy(bool andCut);
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void onPaste();
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void onUndo();
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virtual void setFirstResponder();
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virtual void onLoseFirstResponder();
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void setFirstResponder() override;
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void onLoseFirstResponder() override;
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bool hasText();
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void onStaticModified(const char* slotName, const char* newValue = NULL);
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void onStaticModified(const char* slotName, const char* newValue = NULL) override;
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void onPreRender();
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void onRender(Point2I offset, const RectI &updateRect);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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virtual void drawText( const RectI &drawRect, bool isFocused );
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bool dealWithEnter( bool clearResponder );
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virtual void getText(char *dest); // dest must be of size
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// StructDes::MAX_STRING_LEN + 1
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virtual void setText(const char *txt);
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void setText(const char *txt) override;
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void setValue();
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void checkRange();
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void checkIncValue();
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void timeInc(U32 elapseTime);
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virtual bool onKeyDown(const GuiEvent &event);
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virtual void onMouseDown(const GuiEvent &event);
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virtual void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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virtual bool onMouseWheelUp(const GuiEvent &event);
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virtual bool onMouseWheelDown(const GuiEvent &event);
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bool onKeyDown(const GuiEvent &event) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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bool onMouseWheelUp(const GuiEvent &event) override;
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bool onMouseWheelDown(const GuiEvent &event) override;
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virtual void onPreRender();
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virtual void onRender(Point2I offset, const RectI &updateRect);
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void onPreRender() override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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protected:
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@ -59,8 +59,8 @@ class GuiTextListCtrl : public GuiArrayCtrl
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S32 mRowHeightPadding;
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U32 getRowWidth(Entry *row);
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bool cellSelected(Point2I cell);
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void onCellSelected(Point2I cell);
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bool cellSelected(Point2I cell) override;
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void onCellSelected(Point2I cell) override;
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public:
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GuiTextListCtrl();
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@ -77,12 +77,12 @@ class GuiTextListCtrl : public GuiArrayCtrl
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virtual void setCellSize( const Point2I &size ){ mCellSize = size; }
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virtual void getCellSize( Point2I &size ){ size = mCellSize; }
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const char *getScriptValue();
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void setScriptValue(const char *value);
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const char *getScriptValue() override;
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void setScriptValue(const char *value) override;
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U32 getNumEntries();
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void clear();
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void clear() override;
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virtual void addEntry(U32 id, const char *text);
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virtual void insertEntry(U32 id, const char *text, S32 index);
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void setEntry(U32 id, const char *text);
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@ -93,7 +93,7 @@ class GuiTextListCtrl : public GuiArrayCtrl
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U32 getEntryId(U32 index);
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bool onWake();
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bool onWake() override;
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void removeEntry(U32 id);
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virtual void removeEntryByIndex(S32 id);
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virtual void sort(U32 column, bool increasing = true);
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@ -103,14 +103,14 @@ class GuiTextListCtrl : public GuiArrayCtrl
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U32 getSelectedRow();
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const char *getSelectedText();
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bool onKeyDown(const GuiEvent &event);
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bool onGamepadAxisUp(const GuiEvent& event);
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bool onGamepadAxisDown(const GuiEvent& event);
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bool onKeyDown(const GuiEvent &event) override;
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bool onGamepadAxisUp(const GuiEvent& event) override;
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bool onGamepadAxisDown(const GuiEvent& event) override;
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virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
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void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver) override;
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void setSize(Point2I newSize);
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void onRemove();
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void setSize(Point2I newSize) override;
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void onRemove() override;
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void addColumnOffset(S32 offset) { mColumnOffsets.push_back(offset); }
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void clearColumnOffsets() { mColumnOffsets.clear(); }
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};
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@ -596,20 +596,20 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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/// @}
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// GuiControl
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bool onAdd();
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bool onWake();
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void onSleep();
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void onPreRender();
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bool onKeyDown( const GuiEvent &event );
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void onMouseDown(const GuiEvent &event);
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void onMiddleMouseDown(const GuiEvent &event);
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void onMouseMove(const GuiEvent &event);
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void onMouseEnter(const GuiEvent &event);
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void onMouseLeave(const GuiEvent &event);
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void onRightMouseDown(const GuiEvent &event);
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void onRightMouseUp(const GuiEvent &event);
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void onMouseDragged(const GuiEvent &event);
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virtual void onMouseUp(const GuiEvent &event);
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bool onAdd() override;
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bool onWake() override;
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void onSleep() override;
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void onPreRender() override;
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bool onKeyDown( const GuiEvent &event ) override;
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void onMouseDown(const GuiEvent &event) override;
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void onMiddleMouseDown(const GuiEvent &event) override;
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void onMouseMove(const GuiEvent &event) override;
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void onMouseEnter(const GuiEvent &event) override;
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void onMouseLeave(const GuiEvent &event) override;
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void onRightMouseDown(const GuiEvent &event) override;
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void onRightMouseUp(const GuiEvent &event) override;
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void onMouseDragged(const GuiEvent &event) override;
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void onMouseUp(const GuiEvent &event) override;
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/// Returns false if the object is a child of one of the inner items.
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bool childSearch(Item * item, SimObject *obj, bool yourBaby);
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@ -622,8 +622,8 @@ class GuiTreeViewCtrl : public GuiArrayCtrl
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bool objectSearch( const SimObject *object, Item **item );
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// GuiArrayCtrl
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void onRenderCell(Point2I offset, Point2I cell, bool, bool);
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void onRender(Point2I offset, const RectI &updateRect);
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void onRenderCell(Point2I offset, Point2I cell, bool, bool) override;
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool renderTooltip( const Point2I &hoverPos, const Point2I& cursorPos, const char* tipText );
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