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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -73,14 +73,14 @@ public:
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vertStackBottom, ///< Stack from bottom to top when vertical
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};
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bool resize(const Point2I &newPosition, const Point2I &newExtent);
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void childResized(GuiControl *child);
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bool resize(const Point2I &newPosition, const Point2I &newExtent) override;
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void childResized(GuiControl *child) override;
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bool isFrozen() { return mResizing; };
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/// prevent resizing. useful when adding many items.
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void freeze(bool);
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bool onWake();
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void onSleep();
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bool onWake() override;
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void onSleep() override;
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void updatePanes();
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@ -89,10 +89,10 @@ public:
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S32 getCount() { return size(); }; /// Returns the number of children in the stack
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void addObject(SimObject *obj);
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void removeObject(SimObject *obj);
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void addObject(SimObject *obj) override;
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void removeObject(SimObject *obj) override;
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bool reOrder(SimObject* obj, SimObject* target = 0);
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bool reOrder(SimObject* obj, SimObject* target = 0) override;
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static void initPersistFields();
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