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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -118,7 +118,7 @@ class GuiRolloutCtrl : public GuiTickCtrl
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DECLARE_CALLBACK( void, onCollapsed, () );
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/// @}
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virtual void processTick();
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void processTick() override;
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public:
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@ -134,20 +134,20 @@ class GuiRolloutCtrl : public GuiTickCtrl
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static void initPersistFields();
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// Control Events
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bool onWake();
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void addObject(SimObject *obj);
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void removeObject(SimObject *obj);
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virtual void childResized(GuiControl *child);
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bool onWake() override;
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void addObject(SimObject *obj) override;
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void removeObject(SimObject *obj) override;
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void childResized(GuiControl *child) override;
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// Mouse Events
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virtual void onMouseDown( const GuiEvent& event );
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virtual void onMouseUp( const GuiEvent& event );
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virtual void onRightMouseUp( const GuiEvent& event );
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virtual bool onMouseUpEditor( const GuiEvent& event, Point2I offset );
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void onMouseDown( const GuiEvent& event ) override;
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void onMouseUp( const GuiEvent& event ) override;
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void onRightMouseUp( const GuiEvent& event ) override;
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bool onMouseUpEditor( const GuiEvent& event, Point2I offset ) override;
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// Sizing Helpers
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virtual void calculateHeights();
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virtual bool resize( const Point2I &newPosition, const Point2I &newExtent );
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bool resize( const Point2I &newPosition, const Point2I &newExtent ) override;
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virtual void sizeToContents();
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inline bool isExpanded() const { return mIsExpanded; }
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@ -172,8 +172,8 @@ class GuiRolloutCtrl : public GuiTickCtrl
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void setCanCollapse( bool value ) { mCanCollapse = value; }
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// Control Rendering
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virtual void onRender(Point2I offset, const RectI &updateRect);
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bool onAdd();
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void onRender(Point2I offset, const RectI &updateRect) override;
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bool onAdd() override;
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};
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#endif // _GUI_ROLLOUTCTRL_H_
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