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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -172,15 +172,15 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
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void setBitmapHandles( GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive );
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//Parent methods
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virtual bool onWake();
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virtual void onSleep();
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virtual void onAction();
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virtual void inspectPostApply();
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bool onWake() override;
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void onSleep() override;
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void onAction() override;
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void inspectPostApply() override;
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virtual void onRender(Point2I offset, const RectI &updateRect);
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void onRender(Point2I offset, const RectI &updateRect) override;
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static void initPersistFields();
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bool pointInControl(const Point2I& parentCoordPoint);
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bool pointInControl(const Point2I& parentCoordPoint) override;
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DECLARE_CONOBJECT(GuiBitmapButtonCtrl);
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DECLARE_DESCRIPTION( "A button control rendered entirely from bitmaps.\n"
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@ -207,7 +207,7 @@ class GuiBitmapButtonTextCtrl : public GuiBitmapButtonCtrl
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protected:
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virtual void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect );
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void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect ) override;
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public:
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