virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -172,15 +172,15 @@ class GuiBitmapButtonCtrl : public GuiButtonCtrl
void setBitmapHandles( GFXTexHandle normal, GFXTexHandle highlighted, GFXTexHandle depressed, GFXTexHandle inactive );
//Parent methods
virtual bool onWake();
virtual void onSleep();
virtual void onAction();
virtual void inspectPostApply();
bool onWake() override;
void onSleep() override;
void onAction() override;
void inspectPostApply() override;
virtual void onRender(Point2I offset, const RectI &updateRect);
void onRender(Point2I offset, const RectI &updateRect) override;
static void initPersistFields();
bool pointInControl(const Point2I& parentCoordPoint);
bool pointInControl(const Point2I& parentCoordPoint) override;
DECLARE_CONOBJECT(GuiBitmapButtonCtrl);
DECLARE_DESCRIPTION( "A button control rendered entirely from bitmaps.\n"
@ -207,7 +207,7 @@ class GuiBitmapButtonTextCtrl : public GuiBitmapButtonCtrl
protected:
virtual void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect );
void renderButton( GFXTexHandle &texture, const Point2I& offset, const RectI& updateRect ) override;
public:

View file

@ -80,7 +80,7 @@ protected:
public:
GuiButtonBaseCtrl();
bool onWake();
bool onWake() override;
DECLARE_CONOBJECT(GuiButtonBaseCtrl);
DECLARE_CATEGORY("Gui Buttons");
@ -101,25 +101,25 @@ public:
void setHighlighted(bool highlighted);
bool isHighlighted() { return mHighlighted; }
void acceleratorKeyPress(U32 index);
void acceleratorKeyRelease(U32 index);
void acceleratorKeyPress(U32 index) override;
void acceleratorKeyRelease(U32 index) override;
void onMouseDown(const GuiEvent&);
void onMouseUp(const GuiEvent&);
void onMouseDragged(const GuiEvent& event);
void onRightMouseUp(const GuiEvent&);
void onMouseDown(const GuiEvent&) override;
void onMouseUp(const GuiEvent&) override;
void onMouseDragged(const GuiEvent& event) override;
void onRightMouseUp(const GuiEvent&) override;
void onMouseEnter(const GuiEvent&);
void onMouseLeave(const GuiEvent&);
void onMouseEnter(const GuiEvent&) override;
void onMouseLeave(const GuiEvent&) override;
bool onKeyDown(const GuiEvent& event);
bool onKeyUp(const GuiEvent& event);
bool onKeyDown(const GuiEvent& event) override;
bool onKeyUp(const GuiEvent& event) override;
void setScriptValue(const char* value);
const char* getScriptValue();
void setScriptValue(const char* value) override;
const char* getScriptValue() override;
void onMessage(GuiControl*, S32 msg);
void onAction();
void onMessage(GuiControl*, S32 msg) override;
void onAction() override;
bool usesMouseEvents() const { return mUseMouseEvents; }
void setUseMouseEvents(bool val) { mUseMouseEvents = val; }

View file

@ -35,8 +35,8 @@ protected:
public:
DECLARE_CONOBJECT(GuiButtonCtrl);
GuiButtonCtrl();
bool onWake();
void onRender(Point2I offset, const RectI &updateRect);
bool onWake() override;
void onRender(Point2I offset, const RectI &updateRect) override;
};
#endif //_GUI_BUTTON_CTRL_H

View file

@ -46,8 +46,8 @@ class GuiCheckBoxCtrl : public GuiButtonBaseCtrl
S32 getIndent() const { return mIndent; }
void setIndent( S32 value ) { mIndent = value; }
void onRender( Point2I offset, const RectI &updateRect );
bool onWake();
void onRender( Point2I offset, const RectI &updateRect ) override;
bool onWake() override;
void autoSize();