mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 22:54:34 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -122,9 +122,9 @@ public:
|
|||
|
||||
GuiTSCtrl();
|
||||
|
||||
void onPreRender();
|
||||
void onPreRender() override;
|
||||
void _internalRender(RectI guiViewport, RectI renderViewport, Frustum &frustum);
|
||||
void onRender(Point2I offset, const RectI &updateRect);
|
||||
void onRender(Point2I offset, const RectI &updateRect) override;
|
||||
virtual bool processCameraQuery(CameraQuery *query);
|
||||
|
||||
/// Subclasses can override this to perform 3D rendering.
|
||||
|
|
@ -136,8 +136,8 @@ public:
|
|||
static void initPersistFields();
|
||||
static void consoleInit();
|
||||
|
||||
virtual bool onWake();
|
||||
virtual void onSleep();
|
||||
bool onWake() override;
|
||||
void onSleep() override;
|
||||
|
||||
/// Returns the last World Matrix set in onRender.
|
||||
const MatrixF& getLastWorldMatrix() const { return mSaveModelview; }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue