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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -111,7 +111,7 @@ public:
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SimConsoleEvent(S32 argc, ConsoleValue *argv, bool onObject);
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~SimConsoleEvent();
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virtual void process(SimObject *object);
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void process(SimObject *object) override;
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/// Creates a reference to our internal args list in argv
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void populateArgs(ConsoleValue *argv);
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@ -140,7 +140,7 @@ public:
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SimConsoleThreadExecEvent(S32 argc, ConsoleValue *argv, bool onObject, SimConsoleThreadExecCallback *callback);
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SimConsoleThreadExecCallback& getCB() { return *cb; }
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virtual void process(SimObject *object);
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void process(SimObject *object) override;
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};
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/// General purpose SimEvent which calls a Delegate<void()> callback.
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@ -151,7 +151,7 @@ public:
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U32 *mEventId;
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Delegate<void()> mCallback;
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void process( SimObject* )
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void process( SimObject* ) override
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{
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// Clear the event id and call the delegate.
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*mEventId = InvalidEventId;
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