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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -137,8 +137,8 @@ public:
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/// Get the modified key for this particular datablock.
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S32 getModifiedKey() const { return modifiedKey; }
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bool onAdd();
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virtual void onStaticModified(const char* slotName, const char*newValue = NULL);
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bool onAdd() override;
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void onStaticModified(const char* slotName, const char*newValue = NULL) override;
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//void setLastError(const char*);
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void assignId();
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@ -171,7 +171,7 @@ public:
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/// @param flags If SelectedOnly is passed here, then
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/// only objects marked as selected (using setSelected)
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/// will output themselves.
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virtual void write(Stream &stream, U32 tabStop, U32 flags = 0);
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void write(Stream &stream, U32 tabStop, U32 flags = 0) override;
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/// Used by the console system to automatically tell datablock classes apart
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/// from non-datablock classes.
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