mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-05 05:20:31 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
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255 changed files with 2164 additions and 2164 deletions
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@ -485,8 +485,8 @@ class EngineCRuntimeObjectPool : public IEngineObjectPool
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static EngineCRuntimeObjectPool* instance() { return &smInstance; }
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// IEngineObjectPool
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virtual void* allocateObject(size_t size TORQUE_TMM_ARGS_DECL );
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virtual void freeObject( void* ptr );
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void* allocateObject(size_t size TORQUE_TMM_ARGS_DECL ) override;
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void freeObject( void* ptr ) override;
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};
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@ -569,7 +569,7 @@ class EngineObject : public StrongRefBase
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IEngineObjectPool* getEngineObjectPool() const { return mEngineObjectPool; }
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// StrongRefBase
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virtual void destroySelf();
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void destroySelf() override;
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#ifdef TORQUE_DEBUG
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@ -653,7 +653,7 @@ class StaticEngineObject : public EngineObject
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StaticEngineObject();
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// EngineObject.
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virtual void destroySelf();
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void destroySelf() override;
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};
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