mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -554,8 +554,8 @@ public:
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/// @name Console Type Interface
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/// @{
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virtual void* getNativeVariable() { return new ( AbstractClassRep* ); } // Any pointer-sized allocation will do.
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virtual void deleteNativeVariable( void* var ) { delete reinterpret_cast< AbstractClassRep** >( var ); }
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void* getNativeVariable() override { return new ( AbstractClassRep* ); } // Any pointer-sized allocation will do.
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void deleteNativeVariable( void* var ) override { delete reinterpret_cast< AbstractClassRep** >( var ); }
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/// @}
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@ -603,7 +603,7 @@ class ConcreteAbstractClassRep : public AbstractClassRep
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{
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public:
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virtual AbstractClassRep* getContainerChildClass(const bool recurse)
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AbstractClassRep* getContainerChildClass(const bool recurse) override
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{
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// Fetch container children type.
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AbstractClassRep* pChildren = T::getContainerChildStaticClassRep();
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@ -619,7 +619,7 @@ public:
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return pParent->getContainerChildClass(recurse);
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}
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virtual WriteCustomTamlSchema getCustomTamlSchema(void)
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WriteCustomTamlSchema getCustomTamlSchema(void) override
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{
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return T::getStaticWriteCustomTamlSchema();
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}
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@ -663,12 +663,12 @@ public:
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};
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/// Wrap constructor.
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ConsoleObject* create() const { return NULL; }
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ConsoleObject* create() const override { return NULL; }
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/// Perform class specific initialization tasks.
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///
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/// Link namespaces, call initPersistFields() and consoleInit().
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void init()
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void init() override
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{
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// Get handle to our parent class, if any, and ourselves (we are our parent's child).
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AbstractClassRep *parent = T::getParentStaticClassRep();
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@ -712,7 +712,7 @@ public:
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/// @name Console Type Interface
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/// @{
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virtual void setData(void* dptr, S32 argc, const char** argv, const EnumTable* tbl, BitSet32 flag)
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void setData(void* dptr, S32 argc, const char** argv, const EnumTable* tbl, BitSet32 flag) override
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{
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if (argc == 1)
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{
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@ -723,14 +723,14 @@ public:
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Con::errorf("Cannot set multiple args to a single ConsoleObject*.");
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}
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virtual const char* getData(void* dptr, const EnumTable* tbl, BitSet32 flag)
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const char* getData(void* dptr, const EnumTable* tbl, BitSet32 flag) override
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{
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T** obj = (T**)dptr;
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return Con::getReturnBuffer(T::__getObjectId(*obj));
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}
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virtual const char* getTypeClassName() { return mClassName; }
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virtual const bool isDatablock() { return T::__smIsDatablock; };
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const char* getTypeClassName() override { return mClassName; }
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const bool isDatablock() override { return T::__smIsDatablock; };
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/// @}
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};
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@ -752,7 +752,7 @@ public:
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}
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/// Wrap constructor.
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ConsoleObject* create() const { return new T; }
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ConsoleObject* create() const override { return new T; }
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};
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template< typename T > EnginePropertyTable ConcreteAbstractClassRep< T >::_smPropertyTable(0, NULL);
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@ -174,7 +174,7 @@ class EnumConsoleBaseType : public ConsoleBaseType
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public:
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virtual const char* getData(void *dptr, const EnumTable *tbl, BitSet32 flag)
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const char* getData(void *dptr, const EnumTable *tbl, BitSet32 flag) override
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{
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S32 dptrVal = *( S32* ) dptr;
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if( !tbl ) tbl = getEnumTable();
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@ -184,7 +184,7 @@ class EnumConsoleBaseType : public ConsoleBaseType
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return ( *tbl )[ i ].mName;
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return "";
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}
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virtual void setData(void *dptr, S32 argc, const char **argv, const EnumTable *tbl, BitSet32 flag)
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void setData(void *dptr, S32 argc, const char **argv, const EnumTable *tbl, BitSet32 flag) override
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{
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if( argc != 1 ) return;
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if( !tbl ) tbl = getEnumTable();
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@ -214,14 +214,14 @@ class BitfieldConsoleBaseType : public ConsoleBaseType
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public:
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virtual const char* getData( void* dptr, const EnumTable*, BitSet32 )
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const char* getData( void* dptr, const EnumTable*, BitSet32 ) override
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{
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static const U32 bufSize = 256;
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char* returnBuffer = Con::getReturnBuffer(bufSize);
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dSprintf(returnBuffer, bufSize, "0x%08x", *((S32 *) dptr) );
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return returnBuffer;
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}
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virtual void setData( void* dptr, S32 argc, const char** argv, const EnumTable*, BitSet32 )
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void setData( void* dptr, S32 argc, const char** argv, const EnumTable*, BitSet32 ) override
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{
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if( argc != 1 ) return; \
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*((S32 *) dptr) = dAtoui(argv[0],0); \
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@ -294,7 +294,7 @@ struct EngineUnmarshallData< ConsoleValue >
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{
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ConsoleValue operator()( ConsoleValue ref ) const
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{
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return std::move(ref);
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return ref;
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}
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};
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@ -485,8 +485,8 @@ class EngineCRuntimeObjectPool : public IEngineObjectPool
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static EngineCRuntimeObjectPool* instance() { return &smInstance; }
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// IEngineObjectPool
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virtual void* allocateObject(size_t size TORQUE_TMM_ARGS_DECL );
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virtual void freeObject( void* ptr );
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void* allocateObject(size_t size TORQUE_TMM_ARGS_DECL ) override;
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void freeObject( void* ptr ) override;
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};
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@ -569,7 +569,7 @@ class EngineObject : public StrongRefBase
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IEngineObjectPool* getEngineObjectPool() const { return mEngineObjectPool; }
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// StrongRefBase
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virtual void destroySelf();
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void destroySelf() override;
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#ifdef TORQUE_DEBUG
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@ -653,7 +653,7 @@ class StaticEngineObject : public EngineObject
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StaticEngineObject();
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// EngineObject.
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virtual void destroySelf();
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void destroySelf() override;
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};
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@ -538,14 +538,14 @@ class EngineSimpleTypeInfo : public EngineTypeInfo
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mTypeFlags.set( EngineTypeInstantiable );
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}
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virtual bool constructInstance( void* ptr ) const
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bool constructInstance( void* ptr ) const override
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{
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T* p = reinterpret_cast< T* >( ptr );
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*p = T();
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return true;
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}
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virtual void destructInstance( void* ptr ) const
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void destructInstance( void* ptr ) const override
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{
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// Nothing to do.
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}
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@ -567,14 +567,14 @@ class EngineStructTypeInfo : public EngineTypeInfo
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mTypeFlags.set( EngineTypeInstantiable );
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}
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virtual bool constructInstance( void* ptr ) const
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bool constructInstance( void* ptr ) const override
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{
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T* p = reinterpret_cast< T* >( ptr );
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*p = T();
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return true;
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}
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virtual void destructInstance( void* ptr ) const
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void destructInstance( void* ptr ) const override
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{
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T* p = reinterpret_cast< T* >( ptr );
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destructInPlace( p );
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@ -609,12 +609,12 @@ class EngineClassTypeInfo : public EngineTypeInfo
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mTypeFlags.set( EngineTypeSingleton );
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}
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virtual bool constructInstance( void* ptr ) const
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bool constructInstance( void* ptr ) const override
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{
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return Base::_construct( ptr );
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}
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virtual void destructInstance( void* ptr ) const
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void destructInstance( void* ptr ) const override
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{
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return Base::_destruct( ptr );
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}
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@ -280,8 +280,8 @@ public:
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PersistenceManager();
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virtual ~PersistenceManager();
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// Adds an object to the dirty list
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// Optionally changes the object's filename
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@ -14,7 +14,7 @@ namespace Con
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gLastEvalResult.valid = pLastEvalResult.valid;
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gLastEvalResult.error = pLastEvalResult.error;
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gLastEvalResult.value.setString(pLastEvalResult.value.getString());
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return std::move(pLastEvalResult);
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return pLastEvalResult;
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}
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inline EvalResult getLastEvalResult() { return setLastEvalResult(std::move(gLastEvalResult)); };
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@ -137,8 +137,8 @@ public:
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/// Get the modified key for this particular datablock.
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S32 getModifiedKey() const { return modifiedKey; }
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bool onAdd();
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virtual void onStaticModified(const char* slotName, const char*newValue = NULL);
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bool onAdd() override;
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void onStaticModified(const char* slotName, const char*newValue = NULL) override;
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//void setLastError(const char*);
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void assignId();
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@ -171,7 +171,7 @@ public:
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/// @param flags If SelectedOnly is passed here, then
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/// only objects marked as selected (using setSelected)
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/// will output themselves.
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virtual void write(Stream &stream, U32 tabStop, U32 flags = 0);
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void write(Stream &stream, U32 tabStop, U32 flags = 0) override;
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/// Used by the console system to automatically tell datablock classes apart
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/// from non-datablock classes.
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@ -111,7 +111,7 @@ public:
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SimConsoleEvent(S32 argc, ConsoleValue *argv, bool onObject);
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~SimConsoleEvent();
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virtual void process(SimObject *object);
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void process(SimObject *object) override;
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/// Creates a reference to our internal args list in argv
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void populateArgs(ConsoleValue *argv);
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@ -140,7 +140,7 @@ public:
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SimConsoleThreadExecEvent(S32 argc, ConsoleValue *argv, bool onObject, SimConsoleThreadExecCallback *callback);
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SimConsoleThreadExecCallback& getCB() { return *cb; }
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virtual void process(SimObject *object);
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void process(SimObject *object) override;
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};
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/// General purpose SimEvent which calls a Delegate<void()> callback.
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@ -151,7 +151,7 @@ public:
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U32 *mEventId;
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Delegate<void()> mCallback;
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void process( SimObject* )
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void process( SimObject* ) override
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{
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// Clear the event id and call the delegate.
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*mEventId = InvalidEventId;
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@ -391,13 +391,13 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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static bool _doPrototype(void* object, const char* index, const char* data);
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protected:
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/// Taml callbacks.
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virtual void onTamlPreWrite(void) {}
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virtual void onTamlPostWrite(void) {}
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virtual void onTamlPreRead(void) {}
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virtual void onTamlPostRead(const TamlCustomNodes& customNodes) {}
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virtual void onTamlAddParent(SimObject* pParentObject) {}
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virtual void onTamlCustomWrite(TamlCustomNodes& customNodes) {}
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virtual void onTamlCustomRead(const TamlCustomNodes& customNodes);
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void onTamlPreWrite(void) override {}
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void onTamlPostWrite(void) override {}
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void onTamlPreRead(void) override {}
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void onTamlPostRead(const TamlCustomNodes& customNodes) override {}
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void onTamlAddParent(SimObject* pParentObject) override {}
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void onTamlCustomWrite(TamlCustomNodes& customNodes) override {}
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void onTamlCustomRead(const TamlCustomNodes& customNodes) override;
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/// Id number for this object.
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SimObjectId mId;
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@ -454,7 +454,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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virtual void _onUnselected() {}
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/// We can provide more detail, like object name and id.
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virtual String _getLogMessage(const char* fmt, va_list args) const;
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String _getLogMessage(const char* fmt, va_list args) const override;
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DEFINE_CREATE_METHOD
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{
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@ -465,7 +465,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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// EngineObject.
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virtual void _destroySelf();
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void _destroySelf() override;
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public:
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@ -952,7 +952,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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/// @{
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/// Return a textual description of the object.
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virtual String describeSelf() const;
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String describeSelf() const override;
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/// Dump the contents of this object to the console. Use the Torque Script dump() and dumpF() functions to
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/// call this.
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@ -993,7 +993,7 @@ class SimObject: public ConsoleObject, public TamlCallbacks
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}
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// EngineObject.
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virtual void destroySelf();
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void destroySelf() override;
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protected:
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bool is_temp_clone;
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public:
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@ -137,14 +137,14 @@ public:
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public:
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virtual const char* getData( void *dptr, const EnumTable*, BitSet32 )
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const char* getData( void *dptr, const EnumTable*, BitSet32 ) override
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{
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SimObjectRef<T> *objRef = static_cast< SimObjectRef<T>* >( dptr );
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T *obj = *objRef;
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return T::__getObjectId( obj );
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}
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virtual void setData( void* dptr, S32 argc, const char** argv, const EnumTable*, BitSet32 )
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void setData( void* dptr, S32 argc, const char** argv, const EnumTable*, BitSet32 ) override
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{
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SimObjectRef<T> *objRef = static_cast< SimObjectRef<T>* >( dptr );
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@ -154,23 +154,23 @@ public:
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*objRef = argv[0];
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}
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virtual const bool isDatablock()
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const bool isDatablock() override
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{
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return T::__smIsDatablock;
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};
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virtual const char* getTypeClassName()
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const char* getTypeClassName() override
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{
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return T::getStaticClassRep()->getClassName();
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}
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virtual void* getNativeVariable()
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void* getNativeVariable() override
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{
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SimObjectRef<T> *var = new SimObjectRef<T>();
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return (void*)var;
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}
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virtual void deleteNativeVariable( void *var )
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void deleteNativeVariable( void *var ) override
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{
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SimObjectRef<T> *nativeVar = reinterpret_cast< SimObjectRef<T>* >( var );
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delete nativeVar;
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@ -271,24 +271,24 @@ class SimSet : public SimObject, public TamlChildren
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// SimObject.
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DECLARE_CONOBJECT( SimSet );
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virtual void onRemove();
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virtual void onDeleteNotify(SimObject *object);
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void onRemove() override;
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void onDeleteNotify(SimObject *object) override;
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virtual SimObject* findObject( const char* name );
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SimObject* findObject( const char* name ) override;
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virtual void write(Stream &stream, U32 tabStop, U32 flags = 0);
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virtual bool writeObject(Stream *stream);
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virtual bool readObject(Stream *stream);
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void write(Stream &stream, U32 tabStop, U32 flags = 0) override;
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bool writeObject(Stream *stream) override;
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bool readObject(Stream *stream) override;
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virtual SimSet* clone();
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SimSet* clone() override;
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// TamlChildren
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virtual U32 getTamlChildCount(void) const
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U32 getTamlChildCount(void) const override
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{
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return (U32)size();
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}
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virtual SimObject* getTamlChild(const U32 childIndex) const
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SimObject* getTamlChild(const U32 childIndex) const override
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{
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// Sanity!
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AssertFatal(childIndex < (U32)size(), "SimSet::getTamlChild() - Child index is out of range.");
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@ -300,7 +300,7 @@ class SimSet : public SimObject, public TamlChildren
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return at(childIndex);
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}
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virtual void addTamlChild(SimObject* pSimObject)
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void addTamlChild(SimObject* pSimObject) override
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{
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// Sanity!
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AssertFatal(pSimObject != NULL, "SimSet::addTamlChild() - Cannot add a NULL child object.");
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@ -452,19 +452,19 @@ class SimGroup: public SimSet
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void addObject( SimObject* object, const char* name );
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// SimSet.
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virtual void addObject( SimObject* object );
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virtual void removeObject( SimObject* object );
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virtual void pushObject( SimObject* object );
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virtual void popObject();
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virtual void clear();
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void addObject( SimObject* object ) override;
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void removeObject( SimObject* object ) override;
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void pushObject( SimObject* object ) override;
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void popObject() override;
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void clear() override;
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virtual SimGroup* clone();
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virtual SimGroup* deepClone();
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SimGroup* clone() override;
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SimGroup* deepClone() override;
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virtual SimObject* findObject(const char* name);
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virtual void onRemove();
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SimObject* findObject(const char* name) override;
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void onRemove() override;
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virtual bool processArguments( S32 argc, ConsoleValue *argv );
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bool processArguments( S32 argc, ConsoleValue *argv ) override;
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virtual SimObject* getObject(const S32& index);
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|
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@ -53,7 +53,7 @@ public:
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minV = minValue;
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maxV = maxValue;
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}
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void validateType(SimObject *object, void *typePtr);
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void validateType(SimObject *object, void *typePtr) override;
|
||||
F32 getMin() { return minV; };
|
||||
F32 getMax() { return maxV; };
|
||||
};
|
||||
|
|
@ -68,7 +68,7 @@ public:
|
|||
minV = minValue;
|
||||
maxV = maxValue;
|
||||
}
|
||||
void validateType(SimObject *object, void *typePtr);
|
||||
void validateType(SimObject *object, void *typePtr) override;
|
||||
F32 getMin() { return minV; };
|
||||
F32 getMax() { return maxV; };
|
||||
};
|
||||
|
|
@ -88,7 +88,7 @@ public:
|
|||
maxV = maxValueScaled;
|
||||
factor = scaleFactor;
|
||||
}
|
||||
void validateType(SimObject *object, void *typePtr);
|
||||
void validateType(SimObject *object, void *typePtr) override;
|
||||
};
|
||||
|
||||
/// Vector normalization validator
|
||||
|
|
@ -97,7 +97,7 @@ class Point3NormalizeValidator : public TypeValidator
|
|||
F32 length;
|
||||
public:
|
||||
Point3NormalizeValidator(F32 normalizeLength = 1.0f) : length(normalizeLength) { }
|
||||
void validateType(SimObject *object, void *typePtr);
|
||||
void validateType(SimObject *object, void *typePtr) override;
|
||||
F32 getLength() { return length; };
|
||||
};
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue