virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -107,9 +107,9 @@ struct FlyingVehicleData: public VehicleData {
FlyingVehicleData();
DECLARE_CONOBJECT(FlyingVehicleData);
static void initPersistFields();
bool preload(bool server, String &errorStr);
void packData(BitStream* stream);
void unpackData(BitStream* stream);
bool preload(bool server, String &errorStr) override;
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
};
@ -166,9 +166,9 @@ class FlyingVehicle: public Vehicle
SimObjectPtr<ParticleEmitter> mJetEmitter[FlyingVehicleData::MaxJetNodes];
//
bool onNewDataBlock(GameBaseData* dptr,bool reload);
void updateMove(const Move *move);
void updateForces(F32);
bool onNewDataBlock(GameBaseData* dptr,bool reload) override;
void updateMove(const Move *move) override;
void updateForces(F32) override;
// bool collideBody(const MatrixF& mat,Collision* info);
F32 getHeight();
@ -177,7 +177,7 @@ class FlyingVehicle: public Vehicle
void updateEngineSound(F32 level);
void updateEmitter(bool active,F32 dt,ParticleEmitterData *emitter,S32 idx,S32 count);
U32 getCollisionMask();
U32 getCollisionMask() override;
public:
DECLARE_CONOBJECT(FlyingVehicle);
DECLARE_CATEGORY("Actor \t Controllable");
@ -186,15 +186,15 @@ class FlyingVehicle: public Vehicle
FlyingVehicle();
~FlyingVehicle();
bool onAdd();
void onRemove();
void interpolateTick(F32 dt);
void advanceTime(F32 dt);
bool onAdd() override;
void onRemove() override;
void interpolateTick(F32 dt) override;
void advanceTime(F32 dt) override;
void writePacketData(GameConnection *conn, BitStream *stream);
void readPacketData(GameConnection *conn, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
void writePacketData(GameConnection *conn, BitStream *stream) override;
void readPacketData(GameConnection *conn, BitStream *stream) override;
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
void useCreateHeight(bool val);
};