virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -140,11 +140,11 @@ public:
static void initPersistFields();
virtual bool onAdd();
virtual bool preload(bool server, String &errorStr);
bool onAdd() override;
bool preload(bool server, String &errorStr) override;
virtual void packData(BitStream* stream);
virtual void unpackData(BitStream* stream);
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
S32 lookupState(const char* name); ///< Get a state by name.
};
@ -271,9 +271,9 @@ public:
static void initPersistFields();
bool onAdd();
void onRemove();
bool onNewDataBlock(GameBaseData *dptr, bool reload);
bool onAdd() override;
void onRemove() override;
bool onNewDataBlock(GameBaseData *dptr, bool reload) override;
void addToIgnoreList(ShapeBase* obj);
void removeFromIgnoreList(ShapeBase* obj);
@ -305,7 +305,7 @@ public:
void setAllGunsFiring(bool fire);
void setGunSlotFiring(S32 slot, bool fire);
virtual void setTransform(const MatrixF &mat);
void setTransform(const MatrixF &mat) override;
void getScanTransform(MatrixF& mat);
void getAimTransform(MatrixF& mat);
@ -316,13 +316,13 @@ public:
void recenterTurret();
virtual void processTick(const Move *move);
virtual void advanceTime(F32 dt);
void processTick(const Move *move) override;
void advanceTime(F32 dt) override;
virtual U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
virtual void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
void prepBatchRender( SceneRenderState *state, S32 mountedImageIndex );
void prepBatchRender( SceneRenderState *state, S32 mountedImageIndex ) override;
DECLARE_CONOBJECT(AITurretShape);
};