virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -58,10 +58,10 @@ struct TriggerData: public GameBaseData {
DECLARE_CALLBACK( void, onTickTrigger, ( Trigger* trigger ) );
DECLARE_CALLBACK( void, onLeaveTrigger, ( Trigger* trigger, GameBase* obj ) );
bool onAdd();
bool onAdd() override;
static void initPersistFields();
virtual void packData (BitStream* stream);
virtual void unpackData(BitStream* stream);
void packData (BitStream* stream) override;
void unpackData(BitStream* stream) override;
};
class Trigger : public GameBase
@ -94,7 +94,7 @@ class Trigger : public GameBase
static const U32 CMD_SIZE = 1024;
void onUnmount(SceneObject* obj,S32 node);
void onUnmount(SceneObject* obj,S32 node) override;
protected:
@ -113,10 +113,10 @@ class Trigger : public GameBase
bool testTrippable();
bool testCondition();
bool evalCmD(String*);
void processTick(const Move *move);
void interpolateTick(F32 delta);
void processTick(const Move *move) override;
void interpolateTick(F32 delta) override;
void buildConvex(const Box3F& box, Convex* convex);
void buildConvex(const Box3F& box, Convex* convex) override;
static bool setEnterCmd(void *object, const char *index, const char *data);
static bool setLeaveCmd(void *object, const char *index, const char *data);
@ -135,21 +135,21 @@ class Trigger : public GameBase
static void consoleInit();
static void initPersistFields();
void testObjects();
bool onAdd();
void onRemove();
void onDeleteNotify(SimObject*);
void inspectPostApply();
bool onAdd() override;
void onRemove() override;
void onDeleteNotify(SimObject*) override;
void inspectPostApply() override;
// NetObject
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream);
void unpackUpdate(NetConnection *conn, BitStream* stream);
U32 packUpdate (NetConnection *conn, U32 mask, BitStream* stream) override;
void unpackUpdate(NetConnection *conn, BitStream* stream) override;
// SceneObject
void setTransform(const MatrixF &mat);
void prepRenderImage( SceneRenderState* state );
void setTransform(const MatrixF &mat) override;
void prepRenderImage( SceneRenderState* state ) override;
// GameBase
bool onNewDataBlock( GameBaseData *dptr, bool reload );
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
// Trigger
void setTriggerPolyhedron(const Polyhedron&);
@ -161,7 +161,7 @@ class Trigger : public GameBase
void renderObject( ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat );
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info);
bool castRay(const Point3F &start, const Point3F &end, RayInfo* info) override;
};
inline U32 Trigger::getNumTriggeringObjects() const