virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -46,7 +46,7 @@ class RigidShapeData : public ShapeBaseData
typedef ShapeBaseData Parent;
protected:
bool onAdd();
bool onAdd() override;
//-------------------------------------- Console set variables
public:
@ -134,9 +134,9 @@ class RigidShapeData : public ShapeBaseData
~RigidShapeData();
static void initPersistFields();
void packData(BitStream*);
void unpackData(BitStream*);
bool preload(bool server, String &errorStr);
void packData(BitStream*) override;
void unpackData(BitStream*) override;
bool preload(bool server, String &errorStr) override;
DECLARE_CONOBJECT(RigidShapeData);
@ -213,7 +213,7 @@ class RigidShape: public ShapeBase
S32 mWorkingQueryBoxCountDown;
//
bool onNewDataBlock( GameBaseData *dptr, bool reload );
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
void updatePos(F32 dt);
bool updateCollision(F32 dt);
bool resolveCollision(Rigid& ns,CollisionList& cList, F32 dt);
@ -223,13 +223,13 @@ class RigidShape: public ShapeBase
void setPosition(const Point3F& pos,const QuatF& rot);
void setRenderPosition(const Point3F& pos,const QuatF& rot);
void setTransform(const MatrixF& mat);
void setTransform(const MatrixF& mat) override;
// virtual bool collideBody(const MatrixF& mat,Collision* info) = 0;
void updateMove(const Move* move);
void writePacketData(GameConnection * conn, BitStream *stream);
void readPacketData (GameConnection * conn, BitStream *stream);
void writePacketData(GameConnection * conn, BitStream *stream) override;
void readPacketData (GameConnection * conn, BitStream *stream) override;
void updateLiftoffDust( F32 dt );
@ -254,28 +254,28 @@ public:
static void consoleInit();
static void initPersistFields();
void processTick(const Move *move);
bool onAdd();
void onRemove();
void processTick(const Move *move) override;
bool onAdd() override;
void onRemove() override;
void _createPhysics();
/// Interpolates between move ticks @see processTick
/// @param dt Change in time between the last call and this call to the function
void interpolateTick(F32 dt);
void advanceTime(F32 dt);
void interpolateTick(F32 dt) override;
void advanceTime(F32 dt) override;
/// Disables collisions for this shape
void disableCollision();
void disableCollision() override;
/// Enables collisions for this shape
void enableCollision();
void enableCollision() override;
/// Returns the velocity of the shape
Point3F getVelocity() const;
Point3F getVelocity() const override;
void setEnergyLevel(F32 energy);
void setEnergyLevel(F32 energy) override;
void prepBatchRender( SceneRenderState *state, S32 mountedImageIndex );
void prepBatchRender( SceneRenderState *state, S32 mountedImageIndex ) override;
// xgalaxy cool hacks
void reset();
@ -293,18 +293,18 @@ public:
/// Applies an impulse force
/// @param r Point on the object to apply impulse to, r is relative to Center of Mass
/// @param impulse Impulse vector to apply.
void applyImpulse(const Point3F &r, const Point3F &impulse);
void applyImpulse(const Point3F &r, const Point3F &impulse) override;
/// Forces the client to jump to the RigidShape's transform rather
/// then warp to it.
void forceClientTransform();
void getCameraParameters(F32 *min, F32* max, Point3F* offset, MatrixF* rot);
void getCameraTransform(F32* pos, MatrixF* mat);
void getCameraParameters(F32 *min, F32* max, Point3F* offset, MatrixF* rot) override;
void getCameraTransform(F32* pos, MatrixF* mat) override;
///@}
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream);
U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream) override;
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
DECLARE_CONOBJECT(RigidShape);
DECLARE_CATEGORY("Object \t Destructable");