virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -132,9 +132,9 @@ class Portal : public Zone
bool _generateCullingVolume( SceneTraversalState* state, SceneCullingVolume& outVolume ) const;
// SceneSpace.
virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 0, 255, 0, 45 ); }
virtual ColorI _getDefaultEditorWireframeColor() const
void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
ColorI _getDefaultEditorSolidColor() const override { return ColorI( 0, 255, 0, 45 ); }
ColorI _getDefaultEditorWireframeColor() const override
{
switch( mClassification )
{
@ -145,11 +145,11 @@ class Portal : public Zone
}
// SceneObject.
virtual void onSceneRemove();
void onSceneRemove() override;
// SceneZoneSpace.
virtual void _traverseConnectedZoneSpaces( SceneTraversalState* state );
virtual void _disconnectAllZoneSpaces();
void _traverseConnectedZoneSpaces( SceneTraversalState* state ) override;
void _disconnectAllZoneSpaces() override;
public:
@ -190,20 +190,20 @@ class Portal : public Zone
static void initPersistFields();
static void consoleInit();
virtual bool writeField( StringTableEntry fieldName, const char* value );
virtual String describeSelf() const;
bool writeField( StringTableEntry fieldName, const char* value ) override;
String describeSelf() const override;
// NetObject.
virtual U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream );
virtual void unpackUpdate( NetConnection* conn, BitStream* stream );
U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream ) override;
void unpackUpdate( NetConnection* conn, BitStream* stream ) override;
// SceneObject.
virtual void setTransform( const MatrixF &mat );
void setTransform( const MatrixF &mat ) override;
// SceneZoneSpace.
virtual void traverseZones( SceneTraversalState* state, U32 startZoneId );
virtual void connectZoneSpace( SceneZoneSpace* zoneSpace );
virtual void disconnectZoneSpace( SceneZoneSpace* zoneSpace );
void traverseZones( SceneTraversalState* state, U32 startZoneId ) override;
void connectZoneSpace( SceneZoneSpace* zoneSpace ) override;
void disconnectZoneSpace( SceneZoneSpace* zoneSpace ) override;
private: