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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -132,9 +132,9 @@ class Portal : public Zone
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bool _generateCullingVolume( SceneTraversalState* state, SceneCullingVolume& outVolume ) const;
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// SceneSpace.
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virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
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virtual ColorI _getDefaultEditorSolidColor() const { return ColorI( 0, 255, 0, 45 ); }
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virtual ColorI _getDefaultEditorWireframeColor() const
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void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
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ColorI _getDefaultEditorSolidColor() const override { return ColorI( 0, 255, 0, 45 ); }
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ColorI _getDefaultEditorWireframeColor() const override
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{
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switch( mClassification )
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{
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@ -145,11 +145,11 @@ class Portal : public Zone
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}
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// SceneObject.
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virtual void onSceneRemove();
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void onSceneRemove() override;
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// SceneZoneSpace.
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virtual void _traverseConnectedZoneSpaces( SceneTraversalState* state );
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virtual void _disconnectAllZoneSpaces();
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void _traverseConnectedZoneSpaces( SceneTraversalState* state ) override;
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void _disconnectAllZoneSpaces() override;
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public:
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@ -190,20 +190,20 @@ class Portal : public Zone
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static void initPersistFields();
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static void consoleInit();
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virtual bool writeField( StringTableEntry fieldName, const char* value );
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virtual String describeSelf() const;
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bool writeField( StringTableEntry fieldName, const char* value ) override;
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String describeSelf() const override;
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// NetObject.
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virtual U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream );
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virtual void unpackUpdate( NetConnection* conn, BitStream* stream );
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U32 packUpdate( NetConnection* conn, U32 mask, BitStream* stream ) override;
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void unpackUpdate( NetConnection* conn, BitStream* stream ) override;
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// SceneObject.
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virtual void setTransform( const MatrixF &mat );
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void setTransform( const MatrixF &mat ) override;
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// SceneZoneSpace.
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virtual void traverseZones( SceneTraversalState* state, U32 startZoneId );
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virtual void connectZoneSpace( SceneZoneSpace* zoneSpace );
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virtual void disconnectZoneSpace( SceneZoneSpace* zoneSpace );
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void traverseZones( SceneTraversalState* state, U32 startZoneId ) override;
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void connectZoneSpace( SceneZoneSpace* zoneSpace ) override;
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void disconnectZoneSpace( SceneZoneSpace* zoneSpace ) override;
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private:
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