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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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commit
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255 changed files with 2164 additions and 2164 deletions
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@ -37,8 +37,8 @@ protected:
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F32 mRadius;
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// LightBase
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void _conformLights();
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void _renderViz( SceneRenderState *state );
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void _conformLights() override;
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void _renderViz( SceneRenderState *state ) override;
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public:
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@ -51,11 +51,11 @@ public:
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static void initPersistFields();
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// SceneObject
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virtual void setScale( const VectorF &scale );
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void setScale( const VectorF &scale ) override;
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// NetObject
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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void unpackUpdate( NetConnection *conn, BitStream *stream );
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
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void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
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};
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#endif // _POINTLIGHT_H_
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