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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -91,11 +91,11 @@ public:
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PhysicsDebrisData();
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bool onAdd();
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bool preload( bool server, String &errorStr );
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bool onAdd() override;
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bool preload( bool server, String &errorStr ) override;
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static void initPersistFields();
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void packData( BitStream *stream );
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void unpackData( BitStream *stream );
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void packData( BitStream *stream ) override;
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void unpackData( BitStream *stream ) override;
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void onShapeChanged() {}
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@ -132,23 +132,23 @@ public:
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DECLARE_CATEGORY("UNLISTED");
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static void initPersistFields();
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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void applyImpulse( const Point3F &pos, const VectorF &vec );
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void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude );
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void applyImpulse( const Point3F &pos, const VectorF &vec ) override;
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void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude ) override;
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protected:
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/// The global object lifetime scalar.
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static F32 smLifetimeScale;
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void processTick( const Move *move );
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void advanceTime( F32 dt );
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void interpolateTick( F32 delta );
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bool onNewDataBlock( GameBaseData *dptr, bool reload );
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void processTick( const Move *move ) override;
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void advanceTime( F32 dt ) override;
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void interpolateTick( F32 delta ) override;
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bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
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void prepRenderImage( SceneRenderState *state );
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void prepRenderImage( SceneRenderState *state ) override;
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void prepBatchRender( SceneRenderState *state );
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void _deleteFragments();
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