virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -91,11 +91,11 @@ public:
PhysicsDebrisData();
bool onAdd();
bool preload( bool server, String &errorStr );
bool onAdd() override;
bool preload( bool server, String &errorStr ) override;
static void initPersistFields();
void packData( BitStream *stream );
void unpackData( BitStream *stream );
void packData( BitStream *stream ) override;
void unpackData( BitStream *stream ) override;
void onShapeChanged() {}
@ -132,23 +132,23 @@ public:
DECLARE_CATEGORY("UNLISTED");
static void initPersistFields();
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
void applyImpulse( const Point3F &pos, const VectorF &vec );
void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude );
void applyImpulse( const Point3F &pos, const VectorF &vec ) override;
void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude ) override;
protected:
/// The global object lifetime scalar.
static F32 smLifetimeScale;
void processTick( const Move *move );
void advanceTime( F32 dt );
void interpolateTick( F32 delta );
bool onNewDataBlock( GameBaseData *dptr, bool reload );
void processTick( const Move *move ) override;
void advanceTime( F32 dt ) override;
void interpolateTick( F32 delta ) override;
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
void prepRenderImage( SceneRenderState *state );
void prepRenderImage( SceneRenderState *state ) override;
void prepBatchRender( SceneRenderState *state );
void _deleteFragments();

View file

@ -59,10 +59,10 @@ public:
RadialImpulseEvent( const Point3F &pos, F32 radius, F32 magnitude );
~RadialImpulseEvent();
virtual void pack( NetConnection* /*ps*/, BitStream *bstream );
virtual void write( NetConnection*, BitStream *bstream );
virtual void unpack( NetConnection *ps, BitStream *bstream );
virtual void process(NetConnection *);
void pack( NetConnection* /*ps*/, BitStream *bstream ) override;
void write( NetConnection*, BitStream *bstream ) override;
void unpack( NetConnection *ps, BitStream *bstream ) override;
void process(NetConnection *) override;
static void impulse( SceneContainer *con, const Point3F &position, F32 radius, F32 magnitude );

View file

@ -51,15 +51,15 @@ public:
DECLARE_CATEGORY("UNLISTED");
// SimObject
static void initPersistFields();
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
// SceneObject
void onMount( SceneObject *obj, S32 node );
void onUnmount( SceneObject *obj, S32 node );
void onMount( SceneObject *obj, S32 node ) override;
void onUnmount( SceneObject *obj, S32 node ) override;
// ProcessObject
void processTick( const Move *move );
void processTick( const Move *move ) override;
///
void attach( const Point3F &start, const Point3F &direction, F32 maxDist );

View file

@ -64,13 +64,13 @@ public:
DECLARE_CONOBJECT(PhysicsShapeData);
static void initPersistFields();
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
// GameBaseData
void packData(BitStream* stream);
void unpackData(BitStream* stream);
bool preload(bool server, String &errorBuffer );
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
bool preload(bool server, String &errorBuffer ) override;
public:
@ -237,28 +237,28 @@ public:
// SimObject
static void consoleInit();
static void initPersistFields();
void inspectPostApply();
bool onAdd();
void onRemove();
void inspectPostApply() override;
bool onAdd() override;
void onRemove() override;
// SceneObject
void prepRenderImage( SceneRenderState *state );
void setTransform( const MatrixF &mat );
F32 getMass() const;
Point3F getVelocity() const { return mState.linVelocity; }
void applyImpulse( const Point3F &pos, const VectorF &vec );
void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude );
void prepRenderImage( SceneRenderState *state ) override;
void setTransform( const MatrixF &mat ) override;
F32 getMass() const override;
Point3F getVelocity() const override { return mState.linVelocity; }
void applyImpulse( const Point3F &pos, const VectorF &vec ) override;
void applyRadialImpulse( const Point3F &origin, F32 radius, F32 magnitude ) override;
void applyTorque( const Point3F &torque );
void applyForce( const Point3F &force );
void setScale(const VectorF & scale);
void setScale(const VectorF & scale) override;
// GameBase
bool onNewDataBlock( GameBaseData *dptr, bool reload );
void interpolateTick( F32 delta );
void processTick( const Move *move );
void advanceTime( F32 timeDelta );
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
void unpackUpdate( NetConnection *conn, BitStream *stream );
bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
void interpolateTick( F32 delta ) override;
void processTick( const Move *move ) override;
void advanceTime( F32 timeDelta ) override;
U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
bool isDestroyed() const { return mDestroyed; }
void destroy();