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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -69,7 +69,7 @@ class PhysicalZone : public SceneObject
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bool mActive;
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Convex* mConvexList;
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void buildConvex(const Box3F& box, Convex* convex);
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void buildConvex(const Box3F& box, Convex* convex) override;
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public:
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PhysicalZone();
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@ -80,17 +80,17 @@ class PhysicalZone : public SceneObject
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DECLARE_CATEGORY("Volume");
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static void consoleInit();
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static void initPersistFields();
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bool onAdd();
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void onRemove();
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void inspectPostApply();
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bool onAdd() override;
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void onRemove() override;
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void inspectPostApply() override;
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// NetObject
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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U32 packUpdate (NetConnection *conn, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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// SceneObject
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void setTransform(const MatrixF &mat);
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void prepRenderImage( SceneRenderState* state );
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void setTransform(const MatrixF &mat) override;
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void prepRenderImage( SceneRenderState* state ) override;
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inline F32 getVelocityMod() const { return mVelocityMod; }
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inline F32 getGravityMod() const { return mGravityMod; }
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@ -122,7 +122,7 @@ protected:
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public:
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enum ForceType { VECTOR, SPHERICAL, CYLINDRICAL };
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enum { FORCE_TYPE_BITS = 2 };
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virtual void onStaticModified(const char* slotName, const char*newValue = NULL);
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void onStaticModified(const char* slotName, const char*newValue = NULL) override;
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bool isExcludedObject(SceneObject*) const;
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void registerExcludedObject(SceneObject*);
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void unregisterExcludedObject(SceneObject*);
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