mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 23:05:38 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
|
|
@ -26,10 +26,10 @@ struct PathShapeData: public StaticShapeData {
|
|||
static void consoleInit();
|
||||
|
||||
DECLARE_CONOBJECT(PathShapeData);
|
||||
bool preload(bool server, String &errorStr);
|
||||
bool preload(bool server, String &errorStr) override;
|
||||
static void initPersistFields();
|
||||
virtual void packData(BitStream* stream);
|
||||
virtual void unpackData(BitStream* stream);
|
||||
void packData(BitStream* stream) override;
|
||||
void unpackData(BitStream* stream) override;
|
||||
};
|
||||
|
||||
|
||||
|
|
@ -88,16 +88,16 @@ public:
|
|||
|
||||
static void initPersistFields();
|
||||
static void consoleInit();
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
bool onNewDataBlock(GameBaseData* dptr, bool reload);
|
||||
bool onAdd() override;
|
||||
void onRemove() override;
|
||||
bool onNewDataBlock(GameBaseData* dptr, bool reload) override;
|
||||
void onNode(S32 node);
|
||||
|
||||
void processTick(const Move*);
|
||||
void interpolateTick(F32 dt);
|
||||
void processTick(const Move*) override;
|
||||
void interpolateTick(F32 dt) override;
|
||||
|
||||
U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *, BitStream *stream);
|
||||
U32 packUpdate(NetConnection *, U32 mask, BitStream *stream) override;
|
||||
void unpackUpdate(NetConnection *, BitStream *stream) override;
|
||||
|
||||
void reset(F32 speed = 1);
|
||||
void pushFront(CameraSpline::Knot *knot);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue