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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-26 06:45:36 +00:00
virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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88a43f3137
commit
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255 changed files with 2164 additions and 2164 deletions
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@ -40,8 +40,8 @@ struct PathCameraData: public ShapeBaseData {
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DECLARE_CONOBJECT(PathCameraData);
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static void consoleInit();
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static void initPersistFields();
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virtual void packData(BitStream* stream);
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virtual void unpackData(BitStream* stream);
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void packData(BitStream* stream) override;
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void unpackData(BitStream* stream) override;
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};
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@ -101,20 +101,20 @@ public:
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static void initPersistFields();
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static void consoleInit();
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void onEditorEnable();
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void onEditorDisable();
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void onEditorEnable() override;
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void onEditorDisable() override;
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bool onAdd();
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void onRemove();
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bool onNewDataBlock( GameBaseData *dptr, bool reload );
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bool onAdd() override;
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void onRemove() override;
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bool onNewDataBlock( GameBaseData *dptr, bool reload ) override;
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void onNode(S32 node);
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void processTick(const Move*);
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void interpolateTick(F32 dt);
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void getCameraTransform(F32* pos,MatrixF* mat);
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void processTick(const Move*) override;
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void interpolateTick(F32 dt) override;
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void getCameraTransform(F32* pos,MatrixF* mat) override;
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U32 packUpdate(NetConnection *, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *, BitStream *stream);
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U32 packUpdate(NetConnection *, U32 mask, BitStream *stream) override;
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void unpackUpdate(NetConnection *, BitStream *stream) override;
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void reset(F32 speed = 1);
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void pushFront(CameraSpline::Knot *knot);
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