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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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commit
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255 changed files with 2164 additions and 2164 deletions
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@ -55,7 +55,7 @@ class OcclusionVolume : public ScenePolyhedralSpace
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SilhouetteExtractorType mSilhouetteExtractor;
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// SceneSpace.
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virtual void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat );
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void _renderObject( ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat ) override;
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public:
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@ -66,13 +66,13 @@ class OcclusionVolume : public ScenePolyhedralSpace
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DECLARE_DESCRIPTION( "A visibility blocking volume." );
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DECLARE_CATEGORY("Volume");
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virtual bool onAdd();
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bool onAdd() override;
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static void consoleInit();
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// SceneObject.
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virtual void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints );
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virtual void setTransform( const MatrixF& mat );
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void buildSilhouette( const SceneCameraState& cameraState, Vector< Point3F >& outPoints ) override;
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void setTransform( const MatrixF& mat ) override;
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};
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#endif // !_OCCLUSIONVOLUME_H_
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