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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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commit
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255 changed files with 2164 additions and 2164 deletions
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@ -78,24 +78,24 @@ public:
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// Set up any fields that we want to be editable (like position)
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static void initPersistFields();
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void inspectPostApply();
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void inspectPostApply() override;
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// Handle when we are added to the scene and removed from the scene
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// Override this so that we can dirty the network flag when it is called
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void setTransform(const MatrixF& mat);
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void setTransform(const MatrixF& mat) override;
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// This function handles sending the relevant data from the server
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// object to the client object
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U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream);
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U32 packUpdate(NetConnection* conn, U32 mask, BitStream* stream) override;
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// This function handles receiving relevant data from the server
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// object and applying it to the client object
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void unpackUpdate(NetConnection* conn, BitStream* stream);
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void unpackUpdate(NetConnection* conn, BitStream* stream) override;
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// This is the function that allows this object to submit itself for rendering
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void prepRenderImage(SceneRenderState* state);
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void prepRenderImage(SceneRenderState* state) override;
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void _render(ObjectRenderInst* ri, SceneRenderState* state, BaseMatInstance* overrideMat);
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