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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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255 changed files with 2164 additions and 2164 deletions
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@ -82,18 +82,18 @@ public:
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// Allows the object to update its editable settings
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// from the server object to the client
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virtual void inspectPostApply();
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void inspectPostApply() override;
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// Handle when we are added to the scene and removed from the scene
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bool onAdd();
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void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// This function handles sending the relevant data from the server
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// object to the client object
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
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// This function handles receiving relevant data from the server
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// object and applying it to the client object
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream) override;
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//--------------------------------------------------------------------------
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// Object Rendering
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@ -103,7 +103,7 @@ public:
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// minimizing texture, state, and shader switching by grouping objects that
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// use the same Materials.
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//--------------------------------------------------------------------------
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virtual void updateProbeParams();
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void updateProbeParams() override;
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// This is the function that allows this object to submit itself for rendering
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//void prepRenderImage(SceneRenderState *state);
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