virtuals removed

virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
This commit is contained in:
marauder2k7 2024-03-18 18:13:00 +00:00
parent 88a43f3137
commit efbe5e90f5
255 changed files with 2164 additions and 2164 deletions

View file

@ -82,18 +82,18 @@ public:
// Allows the object to update its editable settings
// from the server object to the client
virtual void inspectPostApply();
void inspectPostApply() override;
// Handle when we are added to the scene and removed from the scene
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
// This function handles sending the relevant data from the server
// object to the client object
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
// This function handles receiving relevant data from the server
// object and applying it to the client object
void unpackUpdate(NetConnection *conn, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
//--------------------------------------------------------------------------
// Object Rendering
@ -103,7 +103,7 @@ public:
// minimizing texture, state, and shader switching by grouping objects that
// use the same Materials.
//--------------------------------------------------------------------------
virtual void updateProbeParams();
void updateProbeParams() override;
// This is the function that allows this object to submit itself for rendering
//void prepRenderImage(SceneRenderState *state);

View file

@ -287,7 +287,7 @@ public:
// Allows the object to update its editable settings
// from the server object to the client
virtual void inspectPostApply();
void inspectPostApply() override;
static bool _setEnabled(void *object, const char *index, const char *data);
static bool _doBake(void *object, const char *index, const char *data);
@ -296,29 +296,29 @@ public:
static bool _setReflectionMode(void *object, const char *index, const char *data);
// Handle when we are added to the scene and removed from the scene
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
/// <summary>
/// This is called when the object is deleted. It allows us to do special-case cleanup actions
/// In probes' case, it's used to delete baked cubemap files
/// </summary>
virtual void handleDeleteAction();
void handleDeleteAction() override;
// Override this so that we can dirty the network flag when it is called
virtual void setTransform(const MatrixF &mat);
virtual const MatrixF& getTransform() const;
virtual void setScale(const VectorF &scale);
virtual const VectorF& getScale() const;
void setTransform(const MatrixF &mat) override;
const MatrixF& getTransform() const override;
void setScale(const VectorF &scale) override;
const VectorF& getScale() const override;
virtual bool writeField(StringTableEntry fieldname, const char *value);
bool writeField(StringTableEntry fieldname, const char *value) override;
// This function handles sending the relevant data from the server
// object to the client object
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
// This function handles receiving relevant data from the server
// object and applying it to the client object
void unpackUpdate(NetConnection *conn, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
//--------------------------------------------------------------------------
// Object Rendering
@ -353,7 +353,7 @@ public:
void processStaticCubemap();
// This is the function that allows this object to submit itself for rendering
void prepRenderImage(SceneRenderState *state);
void prepRenderImage(SceneRenderState *state) override;
void _onRenderViz(ObjectRenderInst *ri,
SceneRenderState *state,

View file

@ -81,18 +81,18 @@ public:
// Allows the object to update its editable settings
// from the server object to the client
virtual void inspectPostApply();
void inspectPostApply() override;
// Handle when we are added to the scene and removed from the scene
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
// This function handles sending the relevant data from the server
// object to the client object
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
// This function handles receiving relevant data from the server
// object and applying it to the client object
void unpackUpdate(NetConnection *conn, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
//--------------------------------------------------------------------------
// Object Rendering
@ -102,10 +102,10 @@ public:
// minimizing texture, state, and shader switching by grouping objects that
// use the same Materials.
//--------------------------------------------------------------------------
virtual void updateProbeParams();
void updateProbeParams() override;
// This is the function that allows this object to submit itself for rendering
void prepRenderImage(SceneRenderState *state);
void prepRenderImage(SceneRenderState *state) override;
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
static SimObjectPtr<Skylight> smSkylightProbe;

View file

@ -77,18 +77,18 @@ public:
// Allows the object to update its editable settings
// from the server object to the client
virtual void inspectPostApply();
void inspectPostApply() override;
// Handle when we are added to the scene and removed from the scene
bool onAdd();
void onRemove();
bool onAdd() override;
void onRemove() override;
// This function handles sending the relevant data from the server
// object to the client object
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream) override;
// This function handles receiving relevant data from the server
// object and applying it to the client object
void unpackUpdate(NetConnection *conn, BitStream *stream);
void unpackUpdate(NetConnection *conn, BitStream *stream) override;
//--------------------------------------------------------------------------
// Object Rendering
@ -98,7 +98,7 @@ public:
// minimizing texture, state, and shader switching by grouping objects that
// use the same Materials.
//--------------------------------------------------------------------------
virtual void updateProbeParams();
void updateProbeParams() override;
void setPreviewMatParameters(SceneRenderState* renderState, BaseMatInstance* mat);
};