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https://github.com/TorqueGameEngines/Torque3D.git
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virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
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parent
88a43f3137
commit
efbe5e90f5
255 changed files with 2164 additions and 2164 deletions
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@ -95,8 +95,8 @@ protected:
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};
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// SimObject.
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virtual void _onSelected();
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virtual void _onUnselected();
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void _onSelected() override;
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void _onUnselected() override;
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public:
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@ -104,31 +104,31 @@ public:
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virtual ~LightBase();
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// SimObject
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virtual bool onAdd();
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virtual void onRemove();
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bool onAdd() override;
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void onRemove() override;
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// ConsoleObject
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void inspectPostApply();
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void inspectPostApply() override;
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static void initPersistFields();
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DECLARE_CONOBJECT(LightBase);
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DECLARE_CATEGORY("UNLISTED");
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// NetObject
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream );
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void unpackUpdate( NetConnection *conn, BitStream *stream );
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U32 packUpdate( NetConnection *conn, U32 mask, BitStream *stream ) override;
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void unpackUpdate( NetConnection *conn, BitStream *stream ) override;
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// ISceneLight
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virtual void submitLights( LightManager *lm, bool staticLighting );
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virtual LightInfo* getLight() { return mLight; }
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void submitLights( LightManager *lm, bool staticLighting ) override;
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LightInfo* getLight() override { return mLight; }
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// SceneObject
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virtual void setTransform( const MatrixF &mat );
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virtual void prepRenderImage( SceneRenderState *state );
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void setTransform( const MatrixF &mat ) override;
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void prepRenderImage( SceneRenderState *state ) override;
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// ITickable
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virtual void interpolateTick( F32 delta );
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virtual void processTick();
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virtual void advanceTime( F32 timeDelta );
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void interpolateTick( F32 delta ) override;
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void processTick() override;
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void advanceTime( F32 timeDelta ) override;
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/// Toggles the light on and off.
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void setLightEnabled( bool enabled );
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